molstar
Version:
A comprehensive macromolecular library.
33 lines (32 loc) • 1.41 kB
JavaScript
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.Passes = void 0;
var draw_1 = require("./draw");
var pick_1 = require("./pick");
var multi_sample_1 = require("./multi-sample");
var Passes = /** @class */ (function () {
function Passes(webgl, assetManager, attribs) {
if (attribs === void 0) { attribs = {}; }
this.webgl = webgl;
var gl = webgl.gl;
this.draw = new draw_1.DrawPass(webgl, assetManager, gl.drawingBufferWidth, gl.drawingBufferHeight, attribs.enableWboit || false, attribs.enableDpoit || false);
this.pick = new pick_1.PickPass(webgl, this.draw, attribs.pickScale || 0.25);
this.multiSample = new multi_sample_1.MultiSamplePass(webgl, this.draw);
}
Passes.prototype.updateSize = function () {
var gl = this.webgl.gl;
// Avoid setting dimensions to 0x0 because it causes "empty textures are not allowed" error.
var width = Math.max(gl.drawingBufferWidth, 2);
var height = Math.max(gl.drawingBufferHeight, 2);
this.draw.setSize(width, height);
this.pick.syncSize();
this.multiSample.syncSize();
};
return Passes;
}());
exports.Passes = Passes;
;