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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { __assign } from "tslib"; import { Loci } from '../../../mol-model/loci'; import { Lines } from '../../../mol-geo/geometry/lines/lines'; import { Text } from '../../../mol-geo/geometry/text/text'; import { ParamDefinition as PD } from '../../../mol-util/param-definition'; import { ColorNames } from '../../../mol-util/color/names'; import { ShapeRepresentation } from '../representation'; import { Representation } from '../../representation'; import { Shape } from '../../../mol-model/shape'; import { LinesBuilder } from '../../../mol-geo/geometry/lines/lines-builder'; import { TextBuilder } from '../../../mol-geo/geometry/text/text-builder'; import { Vec3, Mat4 } from '../../../mol-math/linear-algebra'; import { Mesh } from '../../../mol-geo/geometry/mesh/mesh'; import { MeshBuilder } from '../../../mol-geo/geometry/mesh/mesh-builder'; import { radToDeg, arcLength } from '../../../mol-math/misc'; import { Circle } from '../../../mol-geo/primitive/circle'; import { transformPrimitive } from '../../../mol-geo/primitive/primitive'; import { MarkerActions, MarkerAction } from '../../../mol-util/marker-action'; import { angleLabel } from '../../../mol-theme/label'; import { Sphere3D } from '../../../mol-math/geometry'; import { LociLabelTextParams } from './common'; var SharedParams = { color: PD.Color(ColorNames.lightgreen), arcScale: PD.Numeric(0.7, { min: 0.01, max: 1, step: 0.01 }) }; var LinesParams = __assign(__assign(__assign({}, Lines.Params), SharedParams), { lineSizeAttenuation: PD.Boolean(true), linesSize: PD.Numeric(0.04, { min: 0.01, max: 5, step: 0.01 }), dashLength: PD.Numeric(0.04, { min: 0.01, max: 0.2, step: 0.01 }) }); var VectorsParams = __assign({}, LinesParams); var ArcParams = __assign({}, LinesParams); var SectorParams = __assign(__assign(__assign({}, Mesh.Params), SharedParams), { ignoreLight: PD.Boolean(true), sectorOpacity: PD.Numeric(0.75, { min: 0, max: 1, step: 0.01 }) }); var AngleVisuals = { 'vectors': function (ctx, getParams) { return ShapeRepresentation(getVectorsShape, Lines.Utils, { modifyState: function (s) { return (__assign(__assign({}, s), { pickable: false })); } }); }, 'arc': function (ctx, getParams) { return ShapeRepresentation(getArcShape, Lines.Utils, { modifyState: function (s) { return (__assign(__assign({}, s), { pickable: false })); } }); }, 'sector': function (ctx, getParams) { return ShapeRepresentation(getSectorShape, Mesh.Utils, { modifyProps: function (p) { return (__assign(__assign({}, p), { alpha: p.sectorOpacity })); }, modifyState: function (s) { return (__assign(__assign({}, s), { markerActions: MarkerActions.Highlighting })); } }); }, 'text': function (ctx, getParams) { return ShapeRepresentation(getTextShape, Text.Utils, { modifyState: function (s) { return (__assign(__assign({}, s), { markerActions: MarkerAction.None })); } }); }, }; export var AngleParams = __assign(__assign(__assign(__assign(__assign({}, VectorsParams), ArcParams), SectorParams), LociLabelTextParams), { visuals: PD.MultiSelect(['vectors', 'sector', 'text'], PD.objectToOptions(AngleVisuals)) }); // function getAngleState() { return { sphereA: Sphere3D(), sphereB: Sphere3D(), sphereC: Sphere3D(), arcDirA: Vec3(), arcDirC: Vec3(), arcNormal: Vec3(), radius: 0, angle: 0, }; } var tmpVec = Vec3(); var tmpMat = Mat4(); function setAngleState(triple, state, arcScale) { var sphereA = state.sphereA, sphereB = state.sphereB, sphereC = state.sphereC; var arcDirA = state.arcDirA, arcDirC = state.arcDirC, arcNormal = state.arcNormal; var _a = triple.loci, lociA = _a[0], lociB = _a[1], lociC = _a[2]; Loci.getBoundingSphere(lociA, sphereA); Loci.getBoundingSphere(lociB, sphereB); Loci.getBoundingSphere(lociC, sphereC); Vec3.sub(arcDirA, sphereA.center, sphereB.center); Vec3.sub(arcDirC, sphereC.center, sphereB.center); Vec3.cross(arcNormal, arcDirA, arcDirC); var len = Math.min(Vec3.magnitude(arcDirA), Vec3.magnitude(arcDirC)); var radius = len * arcScale; state.radius = radius; state.angle = Vec3.angle(arcDirA, arcDirC); return state; } function getCircle(state, segmentLength) { var radius = state.radius, angle = state.angle; var segments = segmentLength ? arcLength(angle, radius) / segmentLength : 32; Mat4.targetTo(tmpMat, state.sphereB.center, state.sphereA.center, state.arcNormal); Mat4.setTranslation(tmpMat, state.sphereB.center); Mat4.mul(tmpMat, tmpMat, Mat4.rotY180); var circle = Circle({ radius: radius, thetaLength: angle, segments: segments }); return transformPrimitive(circle, tmpMat); } var tmpState = getAngleState(); function getAngleName(data) { return data.triples.length === 1 ? "Angle " + angleLabel(data.triples[0], { measureOnly: true }) : data.triples.length + " Angles"; } // function buildVectorsLines(data, props, lines) { var builder = LinesBuilder.create(128, 64, lines); for (var i = 0, il = data.triples.length; i < il; ++i) { setAngleState(data.triples[i], tmpState, props.arcScale); builder.addFixedLengthDashes(tmpState.sphereB.center, tmpState.sphereA.center, props.dashLength, i); builder.addFixedLengthDashes(tmpState.sphereB.center, tmpState.sphereC.center, props.dashLength, i); } return builder.getLines(); } function getVectorsShape(ctx, data, props, shape) { var lines = buildVectorsLines(data, props, shape && shape.geometry); var name = getAngleName(data); return Shape.create(name, data, lines, function () { return props.color; }, function () { return props.linesSize; }, function () { return ''; }); } // function buildArcLines(data, props, lines) { var builder = LinesBuilder.create(128, 64, lines); for (var i = 0, il = data.triples.length; i < il; ++i) { setAngleState(data.triples[i], tmpState, props.arcScale); var circle = getCircle(tmpState, props.dashLength); var indices = circle.indices, vertices = circle.vertices; for (var j = 0, jl = indices.length; j < jl; j += 3) { if (j % 2 === 1) continue; // draw every other segment to get dashes var start = indices[j] * 3; var end = indices[j + 1] * 3; var startX = vertices[start]; var startY = vertices[start + 1]; var startZ = vertices[start + 2]; var endX = vertices[end]; var endY = vertices[end + 1]; var endZ = vertices[end + 2]; builder.add(startX, startY, startZ, endX, endY, endZ, i); } } return builder.getLines(); } function getArcShape(ctx, data, props, shape) { var lines = buildArcLines(data, props, shape && shape.geometry); var name = getAngleName(data); return Shape.create(name, data, lines, function () { return props.color; }, function () { return props.linesSize; }, function () { return ''; }); } // function buildSectorMesh(data, props, mesh) { var state = MeshBuilder.createState(128, 64, mesh); for (var i = 0, il = data.triples.length; i < il; ++i) { setAngleState(data.triples[i], tmpState, props.arcScale); var circle = getCircle(tmpState); state.currentGroup = i; MeshBuilder.addPrimitive(state, Mat4.id, circle); MeshBuilder.addPrimitiveFlipped(state, Mat4.id, circle); } return MeshBuilder.getMesh(state); } function getSectorShape(ctx, data, props, shape) { var mesh = buildSectorMesh(data, props, shape && shape.geometry); var name = getAngleName(data); var getLabel = function (groupId) { return angleLabel(data.triples[groupId]); }; return Shape.create(name, data, mesh, function () { return props.color; }, function () { return 1; }, getLabel); } // function buildText(data, props, text) { var builder = TextBuilder.create(props, 128, 64, text); for (var i = 0, il = data.triples.length; i < il; ++i) { setAngleState(data.triples[i], tmpState, props.arcScale); Vec3.add(tmpVec, tmpState.arcDirA, tmpState.arcDirC); Vec3.setMagnitude(tmpVec, tmpVec, tmpState.radius); Vec3.add(tmpVec, tmpState.sphereB.center, tmpVec); var angle = radToDeg(tmpState.angle).toFixed(2); var label = props.customText || angle + "\u00B0"; var radius = Math.max(2, tmpState.sphereA.radius, tmpState.sphereB.radius, tmpState.sphereC.radius); var scale = radius / 2; builder.add(label, tmpVec[0], tmpVec[1], tmpVec[2], 0.1, scale, i); } return builder.getText(); } function getTextShape(ctx, data, props, shape) { var text = buildText(data, props, shape && shape.geometry); var name = getAngleName(data); var getLabel = function (groupId) { return angleLabel(data.triples[groupId]); }; return Shape.create(name, data, text, function () { return props.textColor; }, function () { return props.textSize; }, getLabel); } export function AngleRepresentation(ctx, getParams) { return Representation.createMulti('Angle', ctx, getParams, Representation.StateBuilder, AngleVisuals); } //# sourceMappingURL=angle.js.map