molstar
Version:
A comprehensive macromolecular library.
68 lines • 3.07 kB
JavaScript
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
import { __awaiter, __generator } from "tslib";
import { Mesh } from '../../mol-geo/geometry/mesh/mesh';
import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder';
import { BoxCage } from '../../mol-geo/primitive/box';
import { Box3D, Sphere3D } from '../../mol-math/geometry';
import { Mat4, Vec3 } from '../../mol-math/linear-algebra';
import { Shape } from '../../mol-model/shape';
import { Task } from '../../mol-task';
import { ColorNames } from '../../mol-util/color/names';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { PluginStateObject as SO, PluginStateTransform } from '../objects';
export { BoxShape3D };
var BoxShape3D = PluginStateTransform.BuiltIn({
name: 'box-shape-3d',
display: 'Box Shape',
from: SO.Root,
to: SO.Shape.Provider,
params: {
bottomLeft: PD.Vec3(Vec3()),
topRight: PD.Vec3(Vec3.create(1, 1, 1)),
radius: PD.Numeric(0.15, { min: 0.01, max: 4, step: 0.01 }),
color: PD.Color(ColorNames.red)
}
})({
canAutoUpdate: function () {
return true;
},
apply: function (_a) {
var _this = this;
var params = _a.params;
return Task.create('Shape Representation', function (ctx) { return __awaiter(_this, void 0, void 0, function () {
return __generator(this, function (_a) {
return [2 /*return*/, new SO.Shape.Provider({
label: 'Box',
data: params,
params: Mesh.Params,
getShape: function (_, data) {
var mesh = getBoxMesh(Box3D.create(params.bottomLeft, params.topRight), params.radius);
return Shape.create('Box', data, mesh, function () { return data.color; }, function () { return 1; }, function () { return 'Box'; });
},
geometryUtils: Mesh.Utils
}, { label: 'Box' })];
});
}); });
}
});
export function getBoxMesh(box, radius, oldMesh) {
var diag = Vec3.sub(Vec3(), box.max, box.min);
var translateUnit = Mat4.fromTranslation(Mat4(), Vec3.create(0.5, 0.5, 0.5));
var scale = Mat4.fromScaling(Mat4(), diag);
var translate = Mat4.fromTranslation(Mat4(), box.min);
var transform = Mat4.mul3(Mat4(), translate, scale, translateUnit);
// TODO: optimize?
var state = MeshBuilder.createState(256, 128, oldMesh);
state.currentGroup = 1;
MeshBuilder.addCage(state, transform, BoxCage(), radius, 2, 20);
var mesh = MeshBuilder.getMesh(state);
var center = Vec3.scaleAndAdd(Vec3(), box.min, diag, 0.5);
var sphereRadius = Vec3.distance(box.min, center);
mesh.setBoundingSphere(Sphere3D.create(center, sphereRadius));
return mesh;
}
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