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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { __assign } from "tslib"; import { ChunkedArray } from '../../../mol-data/util'; import { GridLookup3D } from '../../../mol-math/geometry'; import { OrderedSet, SortedArray } from '../../../mol-data/int'; import { ValenceModelProvider } from '../valence-model'; import { Vec3 } from '../../../mol-math/linear-algebra'; import { getBoundary } from '../../../mol-math/geometry/boundary'; export { Features }; var Features; (function (Features) { function setPosition(out, unit, index, features) { Vec3.set(out, features.x[index], features.y[index], features.z[index]); Vec3.transformMat4(out, out, unit.conformation.operator.matrix); return out; } Features.setPosition = setPosition; function createElementsIndex(data, elementsCount) { var offsets = new Int32Array(elementsCount + 1); var bucketFill = new Int32Array(elementsCount); var bucketSizes = new Int32Array(elementsCount); var members = data.members, count = data.count, featureOffsets = data.offsets; for (var i = 0, il = featureOffsets[count]; i < il; ++i) ++bucketSizes[members[i]]; var offset = 0; for (var i = 0; i < elementsCount; i++) { offsets[i] = offset; offset += bucketSizes[i]; } offsets[elementsCount] = offset; var indices = new Int32Array(offset); for (var i = 0; i < count; ++i) { for (var j = featureOffsets[i], jl = featureOffsets[i + 1]; j < jl; ++j) { var a = members[j]; var oa = offsets[a] + bucketFill[a]; indices[oa] = i; ++bucketFill[a]; } } return { indices: indices, offsets: offsets }; } Features.createElementsIndex = createElementsIndex; function create(elementsCount, data) { var lookup3d; var elementsIndex; return __assign(__assign({}, data), { get lookup3d() { if (!lookup3d) { var position_1 = { x: data.x, y: data.y, z: data.z, indices: OrderedSet.ofBounds(0, data.count) }; lookup3d = GridLookup3D(position_1, getBoundary(position_1)); } return lookup3d; }, get elementsIndex() { return elementsIndex || (elementsIndex = createElementsIndex(data, elementsCount)); }, subset: function (types) { return createSubset(data, types); } }); } Features.create = create; function createSubset(data, types) { var lookup3d; var count = data.count, _types = data.types; var _indices = []; for (var i = 0; i < count; ++i) { if (types.has(_types[i])) _indices.push(i); } var indices = SortedArray.ofSortedArray(_indices); return { indices: indices, get lookup3d() { if (!lookup3d) { var position_2 = { x: data.x, y: data.y, z: data.z, indices: indices }; lookup3d = GridLookup3D(position_2, getBoundary(position_2)); } return lookup3d; } }; } Features.createSubset = createSubset; function Info(structure, unit, features) { var valenceModel = ValenceModelProvider.get(structure).value; if (!valenceModel || !valenceModel.has(unit.id)) throw new Error('valence model required'); return { unit: unit, types: features.types, feature: -1, x: features.x, y: features.y, z: features.z, members: features.members, offsets: features.offsets, idealGeometry: valenceModel.get(unit.id).idealGeometry }; } Features.Info = Info; function position(out, info) { Vec3.set(out, info.x[info.feature], info.y[info.feature], info.z[info.feature]); Vec3.transformMat4(out, out, info.unit.conformation.operator.matrix); return out; } Features.position = position; var tmpVecA = Vec3(); var tmpVecB = Vec3(); function distance(infoA, infoB) { var elementA = infoA.members[infoA.offsets[infoA.feature]]; var elementB = infoB.members[infoB.offsets[infoB.feature]]; infoA.unit.conformation.position(infoA.unit.elements[elementA], tmpVecA); infoB.unit.conformation.position(infoB.unit.elements[elementB], tmpVecB); return Vec3.distance(tmpVecA, tmpVecB); } Features.distance = distance; function Provider(types, add) { return { types: new Set(types), add: add }; } Features.Provider = Provider; })(Features || (Features = {})); export { FeaturesBuilder }; var FeaturesBuilder; (function (FeaturesBuilder) { function create(initialCount, chunkSize, features) { if (initialCount === void 0) { initialCount = 2048; } if (chunkSize === void 0) { chunkSize = 1024; } var xCenters = ChunkedArray.create(Float32Array, 1, chunkSize, features ? features.x : initialCount); var yCenters = ChunkedArray.create(Float32Array, 1, chunkSize, features ? features.y : initialCount); var zCenters = ChunkedArray.create(Float32Array, 1, chunkSize, features ? features.z : initialCount); var types = ChunkedArray.create(Uint8Array, 1, chunkSize, features ? features.types : initialCount); var groups = ChunkedArray.create(Uint8Array, 1, chunkSize, features ? features.groups : initialCount); var offsets = ChunkedArray.create(Uint32Array, 1, chunkSize, features ? features.offsets : initialCount); var members = ChunkedArray.create(Uint32Array, 1, chunkSize, features ? features.members : initialCount); var state = { x: 0, y: 0, z: 0, offset: 0, count: 0 }; return { startState: function () { state.x = 0; state.y = 0; state.z = 0; state.offset = members.elementCount; state.count = 0; }, pushMember: function (x, y, z, member) { ChunkedArray.add(members, member); state.x += x; state.y += y; state.z += z; state.count += 1; }, finishState: function (type, group) { var count = state.count; if (count === 0) return; ChunkedArray.add(types, type); ChunkedArray.add(groups, group); ChunkedArray.add(xCenters, state.x / count); ChunkedArray.add(yCenters, state.y / count); ChunkedArray.add(zCenters, state.z / count); ChunkedArray.add(offsets, state.offset); }, add: function (type, group, x, y, z, member) { ChunkedArray.add(types, type); ChunkedArray.add(groups, group); ChunkedArray.add(xCenters, x); ChunkedArray.add(yCenters, y); ChunkedArray.add(zCenters, z); ChunkedArray.add(offsets, members.elementCount); ChunkedArray.add(members, member); }, getFeatures: function (elementsCount) { ChunkedArray.add(offsets, members.elementCount); var x = ChunkedArray.compact(xCenters, true); var y = ChunkedArray.compact(yCenters, true); var z = ChunkedArray.compact(zCenters, true); var count = xCenters.elementCount; return Features.create(elementsCount, { x: x, y: y, z: z, count: count, types: ChunkedArray.compact(types, true), groups: ChunkedArray.compact(groups, true), offsets: ChunkedArray.compact(offsets, true), members: ChunkedArray.compact(members, true), }); } }; } FeaturesBuilder.create = create; })(FeaturesBuilder || (FeaturesBuilder = {})); //# sourceMappingURL=features.js.map