molstar
Version:
A comprehensive macromolecular library.
77 lines • 2.75 kB
JavaScript
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { idFactory } from '../../mol-util/id-factory';
import { isWebGL2 } from './compat';
import { checkFramebufferStatus } from './framebuffer';
import { isDebugMode } from '../../mol-util/debug';
var getNextRenderbufferId = idFactory();
export function getFormat(gl, format) {
switch (format) {
case 'depth16': return gl.DEPTH_COMPONENT16;
case 'stencil8': return gl.STENCIL_INDEX8;
case 'rgba4': return gl.RGBA4;
case 'depth-stencil': return gl.DEPTH_STENCIL;
case 'depth32f':
if (isWebGL2(gl))
return gl.DEPTH_COMPONENT32F;
else
throw new Error('WebGL2 needed for `depth32f` renderbuffer format');
}
}
export function getAttachment(gl, attachment) {
switch (attachment) {
case 'depth': return gl.DEPTH_ATTACHMENT;
case 'stencil': return gl.STENCIL_ATTACHMENT;
case 'depth-stencil': return gl.DEPTH_STENCIL_ATTACHMENT;
case 'color0': return gl.COLOR_ATTACHMENT0;
}
}
function getRenderbuffer(gl) {
var renderbuffer = gl.createRenderbuffer();
if (renderbuffer === null) {
throw new Error('Could not create WebGL renderbuffer');
}
return renderbuffer;
}
export function createRenderbuffer(gl, format, attachment, _width, _height) {
var _renderbuffer = getRenderbuffer(gl);
var bind = function () { return gl.bindRenderbuffer(gl.RENDERBUFFER, _renderbuffer); };
var _format = getFormat(gl, format);
var _attachment = getAttachment(gl, attachment);
function init() {
bind();
gl.renderbufferStorage(gl.RENDERBUFFER, _format, _width, _height);
}
init();
var destroyed = false;
return {
id: getNextRenderbufferId(),
bind: bind,
attachFramebuffer: function (framebuffer) {
framebuffer.bind();
bind();
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, _attachment, gl.RENDERBUFFER, _renderbuffer);
if (isDebugMode)
checkFramebufferStatus(gl);
},
setSize: function (width, height) {
_width = width;
_height = height;
init();
},
reset: function () {
_renderbuffer = getRenderbuffer(gl);
init();
},
destroy: function () {
if (destroyed)
return;
gl.deleteRenderbuffer(_renderbuffer);
destroyed = true;
}
};
}
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