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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { Sphere3D } from '../../mol-math/geometry'; import { TextureFilter } from '../webgl/texture'; export declare function calculateTextureInfo(n: number, itemSize: number): { width: number; height: number; length: number; }; export interface TextureImage<T extends Uint8Array | Float32Array | Int32Array> { readonly array: T; readonly width: number; readonly height: number; readonly flipY?: boolean; readonly filter?: TextureFilter; } export interface TextureVolume<T extends Uint8Array | Float32Array> { readonly array: T; readonly width: number; readonly height: number; readonly depth: number; } export declare function createTextureImage<T extends Uint8Array | Float32Array>(n: number, itemSize: number, arrayCtor: new (length: number) => T, array?: T): TextureImage<T>; declare const DefaultPrintImageOptions: { scale: number; pixelated: boolean; id: string; }; export declare type PrintImageOptions = typeof DefaultPrintImageOptions; export declare function printTextureImage(textureImage: TextureImage<any>, options?: Partial<PrintImageOptions>): void; export declare function printImageData(imageData: ImageData, options?: Partial<PrintImageOptions>): void; export declare function calculateInvariantBoundingSphere(position: Float32Array, positionCount: number, stepFactor: number): Sphere3D; export declare function calculateTransformBoundingSphere(invariantBoundingSphere: Sphere3D, transform: Float32Array, transformCount: number): Sphere3D; export declare function calculateBoundingSphere(position: Float32Array, positionCount: number, transform: Float32Array, transformCount: number, padding?: number, stepFactor?: number): { boundingSphere: Sphere3D; invariantBoundingSphere: Sphere3D; }; export {};