molstar
Version:
A comprehensive macromolecular library.
22 lines • 1.65 kB
JavaScript
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { __assign } from "tslib";
import { createRenderable } from '../renderable';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { GlobalUniformSchema, BaseSchema, DefineSpec, InternalSchema, UniformSpec, TextureSpec, GlobalTextureSchema } from './schema';
import { MeshShaderCode } from '../shader-code';
import { ValueCell } from '../../mol-util';
export var TextureMeshSchema = __assign(__assign({}, BaseSchema), { uGeoTexDim: UniformSpec('v2', 'buffered'), tPosition: TextureSpec('texture', 'rgb', 'float', 'nearest'), tGroup: TextureSpec('texture', 'alpha', 'float', 'nearest'), tNormal: TextureSpec('texture', 'rgb', 'float', 'nearest'), dFlatShaded: DefineSpec('boolean'), dDoubleSided: DefineSpec('boolean'), dFlipSided: DefineSpec('boolean'), dIgnoreLight: DefineSpec('boolean'), dXrayShaded: DefineSpec('boolean'), dGeoTexture: DefineSpec('boolean') });
export function TextureMeshRenderable(ctx, id, values, state, materialId) {
var schema = __assign(__assign(__assign(__assign({}, GlobalUniformSchema), GlobalTextureSchema), InternalSchema), TextureMeshSchema);
var internalValues = {
uObjectId: ValueCell.create(id),
};
var shaderCode = MeshShaderCode;
var renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, __assign(__assign({}, values), internalValues), materialId);
return createRenderable(renderItem, values, state);
}
//# sourceMappingURL=texture-mesh.js.map