molstar
Version:
A comprehensive macromolecular library.
22 lines • 1.54 kB
JavaScript
/**
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { __assign } from "tslib";
import { createRenderable } from '../renderable';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { GlobalUniformSchema, BaseSchema, AttributeSpec, InternalSchema, SizeSchema, ElementsSpec, ValueSpec, DefineSpec, GlobalTextureSchema } from './schema';
import { SpheresShaderCode } from '../shader-code';
import { ValueCell } from '../../mol-util';
export var SpheresSchema = __assign(__assign(__assign({}, BaseSchema), SizeSchema), { aGroup: AttributeSpec('float32', 1, 0), aPosition: AttributeSpec('float32', 3, 0), aMapping: AttributeSpec('float32', 2, 0), elements: ElementsSpec('uint32'), padding: ValueSpec('number'), dDoubleSided: DefineSpec('boolean'), dIgnoreLight: DefineSpec('boolean'), dXrayShaded: DefineSpec('boolean') });
export function SpheresRenderable(ctx, id, values, state, materialId) {
var schema = __assign(__assign(__assign(__assign({}, GlobalUniformSchema), GlobalTextureSchema), InternalSchema), SpheresSchema);
var internalValues = {
uObjectId: ValueCell.create(id),
};
var shaderCode = SpheresShaderCode;
var renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, __assign(__assign({}, values), internalValues), materialId);
return createRenderable(renderItem, values, state);
}
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