molstar
Version:
A comprehensive macromolecular library.
70 lines (69 loc) • 3.43 kB
TypeScript
/**
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { Renderable, RenderableState } from '../renderable';
import { WebGLContext } from '../webgl/context';
import { AttributeSpec, Values, ElementsSpec, ValueSpec, DefineSpec } from './schema';
export declare const SpheresSchema: {
aGroup: AttributeSpec<"float32">;
aPosition: AttributeSpec<"float32">;
aMapping: AttributeSpec<"float32">;
elements: ElementsSpec<"uint32">;
padding: ValueSpec<"number">;
dDoubleSided: DefineSpec<"boolean">;
dIgnoreLight: DefineSpec<"boolean">;
dXrayShaded: DefineSpec<"boolean">;
uSize: import("./schema").UniformSpec<"f">;
uSizeTexDim: import("./schema").UniformSpec<"v2">;
tSize: import("./schema").TextureSpec<"image-uint8">;
dSizeType: DefineSpec<"string">;
uSizeFactor: import("./schema").UniformSpec<"f">;
aInstance: AttributeSpec<"float32">;
aTransform: AttributeSpec<"float32">;
uAlpha: import("./schema").UniformSpec<"f">;
uVertexCount: import("./schema").UniformSpec<"i">;
uInstanceCount: import("./schema").UniformSpec<"i">;
uGroupCount: import("./schema").UniformSpec<"i">;
uInvariantBoundingSphere: import("./schema").UniformSpec<"v4">;
drawCount: ValueSpec<"number">;
instanceCount: ValueSpec<"number">;
alpha: ValueSpec<"number">;
matrix: ValueSpec<"m4">;
transform: ValueSpec<"float32">;
extraTransform: ValueSpec<"float32">;
hasReflection: ValueSpec<"boolean">;
boundingSphere: ValueSpec<"sphere">;
invariantBoundingSphere: ValueSpec<"sphere">;
dClipObjectCount: DefineSpec<"number">;
dClipVariant: DefineSpec<"string">;
uClippingTexDim: import("./schema").UniformSpec<"v2">;
tClipping: import("./schema").TextureSpec<"image-uint8">;
dClipping: DefineSpec<"boolean">;
uTransparencyTexDim: import("./schema").UniformSpec<"v2">;
tTransparency: import("./schema").TextureSpec<"image-uint8">;
dTransparency: DefineSpec<"boolean">;
transparencyAverage: ValueSpec<"number">;
uOverpaintTexDim: import("./schema").UniformSpec<"v2">;
tOverpaint: import("./schema").TextureSpec<"image-uint8">;
dOverpaint: DefineSpec<"boolean">;
uMarker: import("./schema").UniformSpec<"f">;
uMarkerTexDim: import("./schema").UniformSpec<"v2">;
tMarker: import("./schema").TextureSpec<"image-uint8">;
dMarkerType: DefineSpec<"string">;
markerAverage: ValueSpec<"number">;
markerStatus: ValueSpec<"number">;
uColor: import("./schema").UniformSpec<"v3">;
uColorTexDim: import("./schema").UniformSpec<"v2">;
uColorGridDim: import("./schema").UniformSpec<"v3">;
uColorGridTransform: import("./schema").UniformSpec<"v4">;
tColor: import("./schema").TextureSpec<"image-uint8">;
tPalette: import("./schema").TextureSpec<"image-uint8">;
tColorGrid: import("./schema").TextureSpec<"texture">;
dColorType: DefineSpec<"string">;
dUsePalette: DefineSpec<"boolean">;
};
export declare type SpheresSchema = typeof SpheresSchema;
export declare type SpheresValues = Values<SpheresSchema>;
export declare function SpheresRenderable(ctx: WebGLContext, id: number, values: SpheresValues, state: RenderableState, materialId: number): Renderable<SpheresValues>;