molstar
Version:
A comprehensive macromolecular library.
23 lines • 1.46 kB
JavaScript
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { __assign } from "tslib";
import { createRenderable } from '../renderable';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { GlobalUniformSchema, BaseSchema, AttributeSpec, DefineSpec, InternalSchema, SizeSchema, GlobalTextureSchema } from './schema';
import { PointsShaderCode } from '../shader-code';
import { ValueCell } from '../../mol-util';
import { Points } from '../../mol-geo/geometry/points/points';
export var PointsSchema = __assign(__assign(__assign({}, BaseSchema), SizeSchema), { aGroup: AttributeSpec('float32', 1, 0), aPosition: AttributeSpec('float32', 3, 0), dPointSizeAttenuation: DefineSpec('boolean'), dPointStyle: DefineSpec('string', Points.StyleTypeNames) });
export function PointsRenderable(ctx, id, values, state, materialId) {
var schema = __assign(__assign(__assign(__assign({}, GlobalUniformSchema), GlobalTextureSchema), InternalSchema), PointsSchema);
var internalValues = {
uObjectId: ValueCell.create(id),
};
var shaderCode = PointsShaderCode;
var renderItem = createGraphicsRenderItem(ctx, 'points', shaderCode, schema, __assign(__assign({}, values), internalValues), materialId);
return createRenderable(renderItem, values, state);
}
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