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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { __assign } from "tslib"; import { createRenderable } from '../renderable'; import { createGraphicsRenderItem } from '../webgl/render-item'; import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, InternalSchema, GlobalTextureSchema, ValueSpec } from './schema'; import { MeshShaderCode } from '../shader-code'; import { ValueCell } from '../../mol-util'; export var MeshSchema = __assign(__assign({}, BaseSchema), { aGroup: AttributeSpec('float32', 1, 0), aPosition: AttributeSpec('float32', 3, 0), aNormal: AttributeSpec('float32', 3, 0), elements: ElementsSpec('uint32'), dFlatShaded: DefineSpec('boolean'), dDoubleSided: DefineSpec('boolean'), dFlipSided: DefineSpec('boolean'), dIgnoreLight: DefineSpec('boolean'), dXrayShaded: DefineSpec('boolean'), meta: ValueSpec('unknown') }); export function MeshRenderable(ctx, id, values, state, materialId) { var schema = __assign(__assign(__assign(__assign({}, GlobalUniformSchema), GlobalTextureSchema), InternalSchema), MeshSchema); var internalValues = { uObjectId: ValueCell.create(id), }; var shaderCode = MeshShaderCode; var renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, __assign(__assign({}, values), internalValues), materialId); return createRenderable(renderItem, values, state); } //# sourceMappingURL=mesh.js.map