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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { __assign } from "tslib"; import { hashFnv32a } from '../../../mol-data/util'; import { LocationIterator } from '../../../mol-geo/util/location-iterator'; import { calculateTransformBoundingSphere, createTextureImage } from '../../../mol-gl/renderable/util'; import { Sphere3D } from '../../../mol-math/geometry'; import { Vec2, Vec4, Vec3 } from '../../../mol-math/linear-algebra'; import { ValueCell } from '../../../mol-util'; import { ParamDefinition as PD } from '../../../mol-util/param-definition'; import { BaseGeometry } from '../base'; import { createColors } from '../color-data'; import { createMarkers } from '../marker-data'; import { createEmptyOverpaint } from '../overpaint-data'; import { createEmptyTransparency } from '../transparency-data'; import { fillSerial } from '../../../mol-util/array'; import { createEmptyClipping } from '../clipping-data'; import { NullLocation } from '../../../mol-model/location'; import { QuadPositions } from '../../../mol-gl/compute/util'; var QuadIndices = new Uint32Array([ 0, 1, 2, 1, 3, 2 ]); var QuadUvs = new Float32Array([ 0, 1, 0, 0, 1, 1, 1, 0 ]); export var InterpolationTypes = { 'nearest': 'Nearest', 'catmulrom': 'Catmulrom (Cubic)', 'mitchell': 'Mitchell (Cubic)', 'bspline': 'B-Spline (Cubic)' }; export var InterpolationTypeNames = Object.keys(InterpolationTypes); export { Image }; var Image; (function (Image) { function create(imageTexture, corners, groupTexture, image) { return image ? update(imageTexture, corners, groupTexture, image) : fromData(imageTexture, corners, groupTexture); } Image.create = create; function hashCode(image) { return hashFnv32a([ image.cornerBuffer.ref.version ]); } function fromData(imageTexture, corners, groupTexture) { var boundingSphere = Sphere3D(); var currentHash = -1; var width = imageTexture.width; var height = imageTexture.height; var image = { kind: 'image', imageTexture: ValueCell.create(imageTexture), imageTextureDim: ValueCell.create(Vec2.create(width, height)), cornerBuffer: ValueCell.create(corners), groupTexture: ValueCell.create(groupTexture), get boundingSphere() { var newHash = hashCode(image); if (newHash !== currentHash) { var b = getBoundingSphere(image.cornerBuffer.ref.value); Sphere3D.copy(boundingSphere, b); currentHash = newHash; } return boundingSphere; }, }; return image; } function update(imageTexture, corners, groupTexture, image) { var width = imageTexture.width; var height = imageTexture.height; ValueCell.update(image.imageTexture, imageTexture); ValueCell.update(image.imageTextureDim, Vec2.set(image.imageTextureDim.ref.value, width, height)); ValueCell.update(image.cornerBuffer, corners); ValueCell.update(image.groupTexture, groupTexture); return image; } function createEmpty(image) { var imageTexture = createTextureImage(0, 4, Uint8Array); var corners = image ? image.cornerBuffer.ref.value : new Float32Array(8 * 3); var groupTexture = createTextureImage(0, 4, Uint8Array); return create(imageTexture, corners, groupTexture, image); } Image.createEmpty = createEmpty; Image.Params = __assign(__assign({}, BaseGeometry.Params), { interpolation: PD.Select('bspline', PD.objectToOptions(InterpolationTypes)) }); Image.Utils = { Params: Image.Params, createEmpty: createEmpty, createValues: createValues, createValuesSimple: createValuesSimple, updateValues: updateValues, updateBoundingSphere: updateBoundingSphere, createRenderableState: createRenderableState, updateRenderableState: updateRenderableState, createPositionIterator: function () { return LocationIterator(1, 1, 1, function () { return NullLocation; }); } }; function createValues(image, transform, locationIt, theme, props) { var instanceCount = locationIt.instanceCount, groupCount = locationIt.groupCount; var positionIt = Image.Utils.createPositionIterator(image, transform); var color = createColors(locationIt, positionIt, theme.color); var marker = createMarkers(instanceCount * groupCount); var overpaint = createEmptyOverpaint(); var transparency = createEmptyTransparency(); var clipping = createEmptyClipping(); var counts = { drawCount: QuadIndices.length, vertexCount: QuadPositions.length / 3, groupCount: groupCount, instanceCount: instanceCount }; var invariantBoundingSphere = Sphere3D.clone(image.boundingSphere); var boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount); return __assign(__assign(__assign(__assign(__assign(__assign(__assign(__assign({}, color), marker), overpaint), transparency), clipping), transform), BaseGeometry.createValues(props, counts)), { aPosition: image.cornerBuffer, aUv: ValueCell.create(QuadUvs), elements: ValueCell.create(QuadIndices), // aGroup is used as a vertex index here, group id is in tGroupTex aGroup: ValueCell.create(fillSerial(new Float32Array(4))), boundingSphere: ValueCell.create(boundingSphere), invariantBoundingSphere: ValueCell.create(invariantBoundingSphere), uInvariantBoundingSphere: ValueCell.create(Vec4.ofSphere(invariantBoundingSphere)), dInterpolation: ValueCell.create(props.interpolation), uImageTexDim: image.imageTextureDim, tImageTex: image.imageTexture, tGroupTex: image.groupTexture }); } function createValuesSimple(image, props, colorValue, sizeValue, transform) { var s = BaseGeometry.createSimple(colorValue, sizeValue, transform); var p = __assign(__assign({}, PD.getDefaultValues(Image.Params)), props); return createValues(image, s.transform, s.locationIterator, s.theme, p); } function updateValues(values, props) { BaseGeometry.updateValues(values, props); ValueCell.updateIfChanged(values.dInterpolation, props.interpolation); } function updateBoundingSphere(values, image) { var invariantBoundingSphere = Sphere3D.clone(image.boundingSphere); var boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, values.aTransform.ref.value, values.instanceCount.ref.value); if (!Sphere3D.equals(boundingSphere, values.boundingSphere.ref.value)) { ValueCell.update(values.boundingSphere, boundingSphere); } if (!Sphere3D.equals(invariantBoundingSphere, values.invariantBoundingSphere.ref.value)) { ValueCell.update(values.invariantBoundingSphere, invariantBoundingSphere); ValueCell.update(values.uInvariantBoundingSphere, Vec4.fromSphere(values.uInvariantBoundingSphere.ref.value, invariantBoundingSphere)); } } function createRenderableState(props) { var state = BaseGeometry.createRenderableState(props); state.opaque = false; return state; } function updateRenderableState(state, props) { BaseGeometry.updateRenderableState(state, props); state.opaque = false; } })(Image || (Image = {})); // function getBoundingSphere(corners) { var center = Vec3(); var extrema = []; for (var i = 0, il = corners.length; i < il; i += 3) { var e = Vec3.fromArray(Vec3(), corners, i); extrema.push(e); Vec3.add(center, center, e); } Vec3.scale(center, center, 1 / (corners.length / 3)); var radius = 0; for (var _i = 0, extrema_1 = extrema; _i < extrema_1.length; _i++) { var e = extrema_1[_i]; var d = Vec3.distance(center, e); if (d > radius) radius = d; } var sphere = Sphere3D.create(center, radius); Sphere3D.setExtrema(sphere, extrema); return sphere; } //# sourceMappingURL=image.js.map