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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { __assign } from "tslib"; import { ValueCell } from '../../../mol-util'; import { Vec3, Vec4 } from '../../../mol-math/linear-algebra'; import { transformPositionArray, createGroupMapping } from '../../util'; import { createColors } from '../color-data'; import { createMarkers } from '../marker-data'; import { createSizes, getMaxSize } from '../size-data'; import { LocationIterator, PositionLocation } from '../../util/location-iterator'; import { ParamDefinition as PD } from '../../../mol-util/param-definition'; import { calculateInvariantBoundingSphere, calculateTransformBoundingSphere } from '../../../mol-gl/renderable/util'; import { Sphere3D } from '../../../mol-math/geometry'; import { BaseGeometry } from '../base'; import { createEmptyOverpaint } from '../overpaint-data'; import { createEmptyTransparency } from '../transparency-data'; import { hashFnv32a } from '../../../mol-data/util'; import { createEmptyClipping } from '../clipping-data'; export var Cylinders; (function (Cylinders) { function create(mappings, indices, groups, starts, ends, scales, caps, cylinderCount, cylinders) { return cylinders ? update(mappings, indices, groups, starts, ends, scales, caps, cylinderCount, cylinders) : fromArrays(mappings, indices, groups, starts, ends, scales, caps, cylinderCount); } Cylinders.create = create; function createEmpty(cylinders) { var mb = cylinders ? cylinders.mappingBuffer.ref.value : new Float32Array(0); var ib = cylinders ? cylinders.indexBuffer.ref.value : new Uint32Array(0); var gb = cylinders ? cylinders.groupBuffer.ref.value : new Float32Array(0); var sb = cylinders ? cylinders.startBuffer.ref.value : new Float32Array(0); var eb = cylinders ? cylinders.endBuffer.ref.value : new Float32Array(0); var ab = cylinders ? cylinders.scaleBuffer.ref.value : new Float32Array(0); var cb = cylinders ? cylinders.capBuffer.ref.value : new Float32Array(0); return create(mb, ib, gb, sb, eb, ab, cb, 0, cylinders); } Cylinders.createEmpty = createEmpty; function hashCode(cylinders) { return hashFnv32a([ cylinders.cylinderCount, cylinders.mappingBuffer.ref.version, cylinders.indexBuffer.ref.version, cylinders.groupBuffer.ref.version, cylinders.startBuffer.ref.version, cylinders.endBuffer.ref.version, cylinders.scaleBuffer.ref.version, cylinders.capBuffer.ref.version ]); } function fromArrays(mappings, indices, groups, starts, ends, scales, caps, cylinderCount) { var boundingSphere = Sphere3D(); var groupMapping; var currentHash = -1; var currentGroup = -1; var cylinders = { kind: 'cylinders', cylinderCount: cylinderCount, mappingBuffer: ValueCell.create(mappings), indexBuffer: ValueCell.create(indices), groupBuffer: ValueCell.create(groups), startBuffer: ValueCell.create(starts), endBuffer: ValueCell.create(ends), scaleBuffer: ValueCell.create(scales), capBuffer: ValueCell.create(caps), get boundingSphere() { var newHash = hashCode(cylinders); if (newHash !== currentHash) { var s = calculateInvariantBoundingSphere(cylinders.startBuffer.ref.value, cylinders.cylinderCount * 6, 6); var e = calculateInvariantBoundingSphere(cylinders.endBuffer.ref.value, cylinders.cylinderCount * 6, 6); Sphere3D.expandBySphere(boundingSphere, s, e); currentHash = newHash; } return boundingSphere; }, get groupMapping() { if (cylinders.groupBuffer.ref.version !== currentGroup) { groupMapping = createGroupMapping(cylinders.groupBuffer.ref.value, cylinders.cylinderCount, 6); currentGroup = cylinders.groupBuffer.ref.version; } return groupMapping; }, setBoundingSphere: function (sphere) { Sphere3D.copy(boundingSphere, sphere); currentHash = hashCode(cylinders); } }; return cylinders; } function update(mappings, indices, groups, starts, ends, scales, caps, cylinderCount, cylinders) { if (cylinderCount > cylinders.cylinderCount) { ValueCell.update(cylinders.mappingBuffer, mappings); ValueCell.update(cylinders.indexBuffer, indices); } cylinders.cylinderCount = cylinderCount; ValueCell.update(cylinders.groupBuffer, groups); ValueCell.update(cylinders.startBuffer, starts); ValueCell.update(cylinders.endBuffer, ends); ValueCell.update(cylinders.scaleBuffer, scales); ValueCell.update(cylinders.capBuffer, caps); return cylinders; } function transform(cylinders, t) { var start = cylinders.startBuffer.ref.value; transformPositionArray(t, start, 0, cylinders.cylinderCount * 6); ValueCell.update(cylinders.startBuffer, start); var end = cylinders.endBuffer.ref.value; transformPositionArray(t, end, 0, cylinders.cylinderCount * 6); ValueCell.update(cylinders.endBuffer, end); } Cylinders.transform = transform; // Cylinders.Params = __assign(__assign({}, BaseGeometry.Params), { sizeFactor: PD.Numeric(1, { min: 0, max: 10, step: 0.1 }), sizeAspectRatio: PD.Numeric(1, { min: 0, max: 3, step: 0.01 }), doubleSided: PD.Boolean(false, BaseGeometry.CustomQualityParamInfo), ignoreLight: PD.Boolean(false, BaseGeometry.ShadingCategory), xrayShaded: PD.Boolean(false, BaseGeometry.ShadingCategory) }); Cylinders.Utils = { Params: Cylinders.Params, createEmpty: createEmpty, createValues: createValues, createValuesSimple: createValuesSimple, updateValues: updateValues, updateBoundingSphere: updateBoundingSphere, createRenderableState: createRenderableState, updateRenderableState: updateRenderableState, createPositionIterator: createPositionIterator }; function createPositionIterator(cylinders, transform) { var groupCount = cylinders.cylinderCount * 6; var instanceCount = transform.instanceCount.ref.value; var location = PositionLocation(); var p = location.position; var s = cylinders.startBuffer.ref.value; var e = cylinders.endBuffer.ref.value; var m = transform.aTransform.ref.value; var getLocation = function (groupIndex, instanceIndex) { var v = groupIndex % 6 === 0 ? s : e; if (instanceIndex < 0) { Vec3.fromArray(p, v, groupIndex * 3); } else { Vec3.transformMat4Offset(p, v, m, 0, groupIndex * 3, instanceIndex * 16); } return location; }; return LocationIterator(groupCount, instanceCount, 2, getLocation); } function createValues(cylinders, transform, locationIt, theme, props) { var instanceCount = locationIt.instanceCount, groupCount = locationIt.groupCount; var positionIt = createPositionIterator(cylinders, transform); var color = createColors(locationIt, positionIt, theme.color); var size = createSizes(locationIt, theme.size); var marker = createMarkers(instanceCount * groupCount); var overpaint = createEmptyOverpaint(); var transparency = createEmptyTransparency(); var clipping = createEmptyClipping(); var counts = { drawCount: cylinders.cylinderCount * 4 * 3, vertexCount: cylinders.cylinderCount * 6, groupCount: groupCount, instanceCount: instanceCount }; var padding = getMaxSize(size) * props.sizeFactor; var invariantBoundingSphere = Sphere3D.clone(cylinders.boundingSphere); var boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount); return __assign(__assign(__assign(__assign(__assign(__assign(__assign(__assign(__assign(__assign({ aMapping: cylinders.mappingBuffer, aGroup: cylinders.groupBuffer, aStart: cylinders.startBuffer, aEnd: cylinders.endBuffer, aScale: cylinders.scaleBuffer, aCap: cylinders.capBuffer, elements: cylinders.indexBuffer, boundingSphere: ValueCell.create(boundingSphere), invariantBoundingSphere: ValueCell.create(invariantBoundingSphere), uInvariantBoundingSphere: ValueCell.create(Vec4.ofSphere(invariantBoundingSphere)) }, color), size), marker), overpaint), transparency), clipping), transform), { padding: ValueCell.create(padding) }), BaseGeometry.createValues(props, counts)), { uSizeFactor: ValueCell.create(props.sizeFactor * props.sizeAspectRatio), dDoubleSided: ValueCell.create(props.doubleSided), dIgnoreLight: ValueCell.create(props.ignoreLight), dXrayShaded: ValueCell.create(props.xrayShaded) }); } function createValuesSimple(cylinders, props, colorValue, sizeValue, transform) { var s = BaseGeometry.createSimple(colorValue, sizeValue, transform); var p = __assign(__assign({}, PD.getDefaultValues(Cylinders.Params)), props); return createValues(cylinders, s.transform, s.locationIterator, s.theme, p); } function updateValues(values, props) { BaseGeometry.updateValues(values, props); ValueCell.updateIfChanged(values.uSizeFactor, props.sizeFactor * props.sizeAspectRatio); ValueCell.updateIfChanged(values.dDoubleSided, props.doubleSided); ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight); ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded); } function updateBoundingSphere(values, cylinders) { var invariantBoundingSphere = Sphere3D.clone(cylinders.boundingSphere); var boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, values.aTransform.ref.value, values.instanceCount.ref.value); if (!Sphere3D.equals(boundingSphere, values.boundingSphere.ref.value)) { ValueCell.update(values.boundingSphere, boundingSphere); } if (!Sphere3D.equals(invariantBoundingSphere, values.invariantBoundingSphere.ref.value)) { ValueCell.update(values.invariantBoundingSphere, invariantBoundingSphere); ValueCell.update(values.uInvariantBoundingSphere, Vec4.fromSphere(values.uInvariantBoundingSphere.ref.value, invariantBoundingSphere)); } } function createRenderableState(props) { var state = BaseGeometry.createRenderableState(props); updateRenderableState(state, props); return state; } function updateRenderableState(state, props) { BaseGeometry.updateRenderableState(state, props); state.opaque = state.opaque && !props.xrayShaded; state.writeDepth = state.opaque; } })(Cylinders || (Cylinders = {})); //# sourceMappingURL=cylinders.js.map