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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { RenderableState } from '../../mol-gl/renderable'; import { ValueCell } from '../../mol-util'; import { BaseValues } from '../../mol-gl/renderable/schema'; import { LocationIterator } from '../util/location-iterator'; import { ParamDefinition as PD } from '../../mol-util/param-definition'; import { TransformData } from './transform-data'; import { Theme } from '../../mol-theme/theme'; export declare const VisualQualityInfo: { custom: {}; auto: {}; highest: {}; higher: {}; high: {}; medium: {}; low: {}; lower: {}; lowest: {}; }; export declare type VisualQuality = keyof typeof VisualQualityInfo; export declare const VisualQualityNames: ("custom" | "auto" | "highest" | "higher" | "high" | "medium" | "low" | "lower" | "lowest")[]; export declare const VisualQualityOptions: ["custom" | "auto" | "highest" | "higher" | "high" | "medium" | "low" | "lower" | "lowest", string][]; export declare namespace BaseGeometry { const Params: { alpha: PD.Numeric; quality: PD.Select<"custom" | "auto" | "highest" | "higher" | "high" | "medium" | "low" | "lower" | "lowest">; }; type Params = typeof Params; const ShadingCategory: PD.Info; const CustomQualityParamInfo: PD.Info; type Counts = { drawCount: number; vertexCount: number; groupCount: number; instanceCount: number; }; function createSimple(colorValue?: import("../../mol-util/color").Color, sizeValue?: number, transform?: TransformData): { transform: TransformData; locationIterator: LocationIterator; theme: Theme; }; function createValues(props: PD.Values<Params>, counts: Counts): { alpha: ValueCell<number, never>; uAlpha: ValueCell<number, never>; uVertexCount: ValueCell<number, never>; uGroupCount: ValueCell<number, never>; drawCount: ValueCell<number, never>; }; function updateValues(values: BaseValues, props: PD.Values<Params>): void; function createRenderableState(props?: Partial<PD.Values<Params>>): RenderableState; function updateRenderableState(state: RenderableState, props: PD.Values<Params>): void; }