molstar
Version:
A comprehensive macromolecular library.
57 lines (56 loc) • 2.41 kB
TypeScript
/**
* Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { RenderableState } from '../../mol-gl/renderable';
import { ValueCell } from '../../mol-util';
import { BaseValues } from '../../mol-gl/renderable/schema';
import { LocationIterator } from '../util/location-iterator';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { TransformData } from './transform-data';
import { Theme } from '../../mol-theme/theme';
export declare const VisualQualityInfo: {
custom: {};
auto: {};
highest: {};
higher: {};
high: {};
medium: {};
low: {};
lower: {};
lowest: {};
};
export declare type VisualQuality = keyof typeof VisualQualityInfo;
export declare const VisualQualityNames: ("custom" | "auto" | "highest" | "higher" | "high" | "medium" | "low" | "lower" | "lowest")[];
export declare const VisualQualityOptions: ["custom" | "auto" | "highest" | "higher" | "high" | "medium" | "low" | "lower" | "lowest", string][];
export declare namespace BaseGeometry {
const Params: {
alpha: PD.Numeric;
quality: PD.Select<"custom" | "auto" | "highest" | "higher" | "high" | "medium" | "low" | "lower" | "lowest">;
};
type Params = typeof Params;
const ShadingCategory: PD.Info;
const CustomQualityParamInfo: PD.Info;
type Counts = {
drawCount: number;
vertexCount: number;
groupCount: number;
instanceCount: number;
};
function createSimple(colorValue?: import("../../mol-util/color").Color, sizeValue?: number, transform?: TransformData): {
transform: TransformData;
locationIterator: LocationIterator;
theme: Theme;
};
function createValues(props: PD.Values<Params>, counts: Counts): {
alpha: ValueCell<number, never>;
uAlpha: ValueCell<number, never>;
uVertexCount: ValueCell<number, never>;
uGroupCount: ValueCell<number, never>;
drawCount: ValueCell<number, never>;
};
function updateValues(values: BaseValues, props: PD.Values<Params>): void;
function createRenderableState(props?: Partial<PD.Values<Params>>): RenderableState;
function updateRenderableState(state: RenderableState, props: PD.Values<Params>): void;
}