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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { __assign } from "tslib"; import { Scene } from '../../mol-gl/scene'; import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder'; import { Vec3, Mat4 } from '../../mol-math/linear-algebra'; import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere'; import { Mesh } from '../../mol-geo/geometry/mesh/mesh'; import { ColorNames } from '../../mol-util/color/names'; import { addCylinder } from '../../mol-geo/geometry/mesh/builder/cylinder'; import { ValueCell } from '../../mol-util'; import { Sphere3D } from '../../mol-math/geometry'; import { ParamDefinition as PD } from '../../mol-util/param-definition'; import produce from 'immer'; import { Shape } from '../../mol-model/shape'; import { DataLoci, EmptyLoci } from '../../mol-model/loci'; import { MarkerActions } from '../../mol-util/marker-action'; import { Visual } from '../../mol-repr/visual'; import { Interval } from '../../mol-data/int'; var HandleParams = __assign(__assign({}, Mesh.Params), { alpha: __assign(__assign({}, Mesh.Params.alpha), { defaultValue: 1 }), ignoreLight: __assign(__assign({}, Mesh.Params.ignoreLight), { defaultValue: true }), colorX: PD.Color(ColorNames.red, { isEssential: true }), colorY: PD.Color(ColorNames.green, { isEssential: true }), colorZ: PD.Color(ColorNames.blue, { isEssential: true }), scale: PD.Numeric(0.33, { min: 0.1, max: 2, step: 0.1 }, { isEssential: true }) }); export var HandleHelperParams = { handle: PD.MappedStatic('off', { on: PD.Group(HandleParams), off: PD.Group({}) }, { cycle: true, description: 'Show handle tool' }), }; var HandleHelper = /** @class */ (function () { function HandleHelper(webgl, props) { var _this = this; if (props === void 0) { props = {}; } this.webgl = webgl; this.props = { handle: { name: 'off', params: {} } }; this._transform = Mat4(); this.eachGroup = function (loci, apply) { if (!_this.renderObject) return false; if (!isHandleLoci(loci)) return false; var changed = false; var groupCount = _this.renderObject.values.uGroupCount.ref.value; var elements = loci.elements; for (var _i = 0, elements_1 = elements; _i < elements_1.length; _i++) { var _a = elements_1[_i], groupId = _a.groupId, instanceId = _a.instanceId; var idx = instanceId * groupCount + groupId; if (apply(Interval.ofSingleton(idx))) changed = true; } return changed; }; this.scene = Scene.create(webgl); this.setProps(props); } HandleHelper.prototype.getBoundingSphere = function (out, instanceId) { if (this.renderObject) { Sphere3D.copy(out, this.renderObject.values.invariantBoundingSphere.ref.value); Mat4.fromArray(this._transform, this.renderObject.values.aTransform.ref.value, instanceId * 16); Sphere3D.transform(out, out, this._transform); } return out; }; HandleHelper.prototype.setProps = function (props) { var _this = this; this.props = produce(this.props, function (p) { if (props.handle !== undefined) { p.handle.name = props.handle.name; if (props.handle.name === 'on') { _this.scene.clear(); var params = __assign(__assign({}, props.handle.params), { scale: props.handle.params.scale * _this.webgl.pixelRatio }); _this.renderObject = createHandleRenderObject(params); _this.renderObject.state.noClip = true; _this.scene.add(_this.renderObject); _this.scene.commit(); p.handle.params = __assign({}, props.handle.params); } } }); }; Object.defineProperty(HandleHelper.prototype, "isEnabled", { get: function () { return this.props.handle.name === 'on'; }, enumerable: false, configurable: true }); // TODO could be a lists of position/rotation if we want to show more than one handle tool, // they would be distingishable by their instanceId HandleHelper.prototype.update = function (camera, position, rotation) { if (!this.renderObject) return; Mat4.setTranslation(this.renderObject.values.aTransform.ref.value, position); Mat4.fromMat3(this.renderObject.values.aTransform.ref.value, rotation); // TODO make invariant to camera scaling by adjusting renderObject transform ValueCell.update(this.renderObject.values.aTransform, this.renderObject.values.aTransform.ref.value); this.scene.update([this.renderObject], true); }; HandleHelper.prototype.getLoci = function (pickingId) { var objectId = pickingId.objectId, groupId = pickingId.groupId, instanceId = pickingId.instanceId; if (!this.renderObject || objectId !== this.renderObject.id) return EmptyLoci; return HandleLoci(this, groupId, instanceId); }; HandleHelper.prototype.mark = function (loci, action) { if (!MarkerActions.is(MarkerActions.Highlighting, action)) return false; if (!isHandleLoci(loci)) return false; if (loci.data !== this) return false; return Visual.mark(this.renderObject, loci, action, this.eachGroup); }; return HandleHelper; }()); export { HandleHelper }; function createHandleMesh(scale, mesh) { var state = MeshBuilder.createState(512, 256, mesh); var radius = 0.05 * scale; var x = Vec3.scale(Vec3(), Vec3.unitX, scale); var y = Vec3.scale(Vec3(), Vec3.unitY, scale); var z = Vec3.scale(Vec3(), Vec3.unitZ, scale); var cylinderProps = { radiusTop: radius, radiusBottom: radius, radialSegments: 32 }; state.currentGroup = HandleGroup.TranslateScreenXY; addSphere(state, Vec3.origin, radius * 3, 2); state.currentGroup = HandleGroup.TranslateObjectX; addSphere(state, x, radius, 2); addCylinder(state, Vec3.origin, x, 1, cylinderProps); state.currentGroup = HandleGroup.TranslateObjectY; addSphere(state, y, radius, 2); addCylinder(state, Vec3.origin, y, 1, cylinderProps); state.currentGroup = HandleGroup.TranslateObjectZ; addSphere(state, z, radius, 2); addCylinder(state, Vec3.origin, z, 1, cylinderProps); // TODO add more helper geometries for the other HandleGroup options // TODO add props to create subset of geometries return MeshBuilder.getMesh(state); } export var HandleGroup = { None: 0, TranslateScreenXY: 1, // TranslateScreenZ: 2, TranslateObjectX: 3, TranslateObjectY: 4, TranslateObjectZ: 5, // TranslateObjectXY: 6, // TranslateObjectXZ: 7, // TranslateObjectYZ: 8, // RotateScreenZ: 9, // RotateObjectX: 10, // RotateObjectY: 11, // RotateObjectZ: 12, }; function HandleLoci(handleHelper, groupId, instanceId) { return DataLoci('handle', handleHelper, [{ groupId: groupId, instanceId: instanceId }], function (boundingSphere) { return handleHelper.getBoundingSphere(boundingSphere, instanceId); }, function () { return "Handle Helper | Group Id " + groupId + " | Instance Id " + instanceId; }); } export function isHandleLoci(x) { return x.kind === 'data-loci' && x.tag === 'handle'; } function getHandleShape(props, shape) { var scale = 10 * props.scale; var mesh = createHandleMesh(scale, shape === null || shape === void 0 ? void 0 : shape.geometry); mesh.setBoundingSphere(Sphere3D.create(Vec3.create(scale / 2, scale / 2, scale / 2), scale + scale / 4)); var getColor = function (groupId) { switch (groupId) { case HandleGroup.TranslateObjectX: return props.colorX; case HandleGroup.TranslateObjectY: return props.colorY; case HandleGroup.TranslateObjectZ: return props.colorZ; default: return ColorNames.grey; } }; return Shape.create('handle', {}, mesh, getColor, function () { return 1; }, function () { return ''; }); } function createHandleRenderObject(props) { var shape = getHandleShape(props); return Shape.createRenderObject(shape, props); } //# sourceMappingURL=handle-helper.js.map