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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { __assign } from "tslib"; import { createRenderObject, getNextMaterialId } from '../../mol-gl/render-object'; import { MeshBuilder } from '../../mol-geo/geometry/mesh/mesh-builder'; import { addSphere } from '../../mol-geo/geometry/mesh/builder/sphere'; import { Mesh } from '../../mol-geo/geometry/mesh/mesh'; import { ParamDefinition as PD } from '../../mol-util/param-definition'; import { Scene } from '../../mol-gl/scene'; import { Sphere3D } from '../../mol-math/geometry'; import { ColorNames } from '../../mol-util/color/names'; import { sphereVertexCount } from '../../mol-geo/primitive/sphere'; import { ValueCell } from '../../mol-util'; import { Geometry } from '../../mol-geo/geometry/geometry'; export var DebugHelperParams = { sceneBoundingSpheres: PD.Boolean(false, { description: 'Show full scene bounding spheres.' }), visibleSceneBoundingSpheres: PD.Boolean(false, { description: 'Show visible scene bounding spheres.' }), objectBoundingSpheres: PD.Boolean(false, { description: 'Show bounding spheres of visible render objects.' }), instanceBoundingSpheres: PD.Boolean(false, { description: 'Show bounding spheres of visible instances.' }), }; var BoundingSphereHelper = /** @class */ (function () { function BoundingSphereHelper(ctx, parent, props) { this.objectsData = new Map(); this.instancesData = new Map(); this.scene = Scene.create(ctx); this.parent = parent; this._props = __assign(__assign({}, PD.getDefaultValues(DebugHelperParams)), props); } BoundingSphereHelper.prototype.update = function () { var _this = this; var newSceneData = updateBoundingSphereData(this.scene, this.parent.boundingSphere, this.sceneData, ColorNames.lightgrey, sceneMaterialId); if (newSceneData) this.sceneData = newSceneData; var newVisibleSceneData = updateBoundingSphereData(this.scene, this.parent.boundingSphereVisible, this.visibleSceneData, ColorNames.black, visibleSceneMaterialId); if (newVisibleSceneData) this.visibleSceneData = newVisibleSceneData; this.parent.forEach(function (r, ro) { var objectData = _this.objectsData.get(ro); var newObjectData = updateBoundingSphereData(_this.scene, r.values.boundingSphere.ref.value, objectData, ColorNames.tomato, objectMaterialId); if (newObjectData) _this.objectsData.set(ro, newObjectData); var instanceData = _this.instancesData.get(ro); var newInstanceData = updateBoundingSphereData(_this.scene, r.values.invariantBoundingSphere.ref.value, instanceData, ColorNames.skyblue, instanceMaterialId, { aTransform: ro.values.aTransform, matrix: ro.values.matrix, transform: ro.values.transform, extraTransform: ro.values.extraTransform, uInstanceCount: ro.values.uInstanceCount, instanceCount: ro.values.instanceCount, aInstance: ro.values.aInstance, hasReflection: ro.values.hasReflection, }); if (newInstanceData) _this.instancesData.set(ro, newInstanceData); }); this.objectsData.forEach(function (objectData, ro) { if (!_this.parent.has(ro)) { _this.scene.remove(objectData.renderObject); _this.objectsData.delete(ro); } }); this.instancesData.forEach(function (instanceData, ro) { if (!_this.parent.has(ro)) { _this.scene.remove(instanceData.renderObject); _this.instancesData.delete(ro); } }); this.scene.update(void 0, false); this.scene.commit(); }; BoundingSphereHelper.prototype.syncVisibility = function () { var _this = this; if (this.sceneData) { this.sceneData.renderObject.state.visible = this._props.sceneBoundingSpheres; } if (this.visibleSceneData) { this.visibleSceneData.renderObject.state.visible = this._props.visibleSceneBoundingSpheres; } this.parent.forEach(function (_, ro) { var objectData = _this.objectsData.get(ro); if (objectData) objectData.renderObject.state.visible = ro.state.visible && _this._props.objectBoundingSpheres; var instanceData = _this.instancesData.get(ro); if (instanceData) instanceData.renderObject.state.visible = ro.state.visible && _this._props.instanceBoundingSpheres; }); }; BoundingSphereHelper.prototype.clear = function () { this.sceneData = undefined; this.objectsData.clear(); this.scene.clear(); }; Object.defineProperty(BoundingSphereHelper.prototype, "isEnabled", { get: function () { return (this._props.sceneBoundingSpheres || this._props.visibleSceneBoundingSpheres || this._props.objectBoundingSpheres || this._props.instanceBoundingSpheres); }, enumerable: false, configurable: true }); Object.defineProperty(BoundingSphereHelper.prototype, "props", { get: function () { return this._props; }, enumerable: false, configurable: true }); BoundingSphereHelper.prototype.setProps = function (props) { Object.assign(this._props, props); if (this.isEnabled) this.update(); }; return BoundingSphereHelper; }()); export { BoundingSphereHelper }; function updateBoundingSphereData(scene, boundingSphere, data, color, materialId, transform) { if (!data || !Sphere3D.equals(data.boundingSphere, boundingSphere)) { var mesh = createBoundingSphereMesh(boundingSphere, data && data.mesh); var renderObject = data ? data.renderObject : createBoundingSphereRenderObject(mesh, color, materialId, transform); if (data) { ValueCell.updateIfChanged(renderObject.values.drawCount, Geometry.getDrawCount(mesh)); } else { scene.add(renderObject); } return { boundingSphere: Sphere3D.clone(boundingSphere), renderObject: renderObject, mesh: mesh }; } } function createBoundingSphereMesh(boundingSphere, mesh) { var detail = 2; var vertexCount = sphereVertexCount(detail); var builderState = MeshBuilder.createState(vertexCount, vertexCount / 2, mesh); if (boundingSphere.radius) { addSphere(builderState, boundingSphere.center, boundingSphere.radius, detail); if (Sphere3D.hasExtrema(boundingSphere)) { for (var _i = 0, _a = boundingSphere.extrema; _i < _a.length; _i++) { var e = _a[_i]; addSphere(builderState, e, 1.0, 0); } } } return MeshBuilder.getMesh(builderState); } var sceneMaterialId = getNextMaterialId(); var visibleSceneMaterialId = getNextMaterialId(); var objectMaterialId = getNextMaterialId(); var instanceMaterialId = getNextMaterialId(); function createBoundingSphereRenderObject(mesh, color, materialId, transform) { var values = Mesh.Utils.createValuesSimple(mesh, { alpha: 0.1, doubleSided: false }, color, 1, transform); return createRenderObject('mesh', values, { disposed: false, visible: true, alphaFactor: 1, pickable: false, colorOnly: false, opaque: false, writeDepth: false, noClip: false }, materialId); } //# sourceMappingURL=bounding-sphere-helper.js.map