molstar
Version:
A comprehensive macromolecular library.
176 lines • 11.1 kB
JavaScript
/**
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.AngleRepresentation = exports.AngleParams = void 0;
var tslib_1 = require("tslib");
var loci_1 = require("../../../mol-model/loci");
var lines_1 = require("../../../mol-geo/geometry/lines/lines");
var text_1 = require("../../../mol-geo/geometry/text/text");
var param_definition_1 = require("../../../mol-util/param-definition");
var names_1 = require("../../../mol-util/color/names");
var representation_1 = require("../representation");
var representation_2 = require("../../representation");
var shape_1 = require("../../../mol-model/shape");
var lines_builder_1 = require("../../../mol-geo/geometry/lines/lines-builder");
var text_builder_1 = require("../../../mol-geo/geometry/text/text-builder");
var linear_algebra_1 = require("../../../mol-math/linear-algebra");
var mesh_1 = require("../../../mol-geo/geometry/mesh/mesh");
var mesh_builder_1 = require("../../../mol-geo/geometry/mesh/mesh-builder");
var misc_1 = require("../../../mol-math/misc");
var circle_1 = require("../../../mol-geo/primitive/circle");
var primitive_1 = require("../../../mol-geo/primitive/primitive");
var marker_action_1 = require("../../../mol-util/marker-action");
var label_1 = require("../../../mol-theme/label");
var geometry_1 = require("../../../mol-math/geometry");
var common_1 = require("./common");
var SharedParams = {
color: param_definition_1.ParamDefinition.Color(names_1.ColorNames.lightgreen),
arcScale: param_definition_1.ParamDefinition.Numeric(0.7, { min: 0.01, max: 1, step: 0.01 })
};
var LinesParams = (0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)({}, lines_1.Lines.Params), SharedParams), { lineSizeAttenuation: param_definition_1.ParamDefinition.Boolean(true), linesSize: param_definition_1.ParamDefinition.Numeric(0.04, { min: 0.01, max: 5, step: 0.01 }), dashLength: param_definition_1.ParamDefinition.Numeric(0.04, { min: 0.01, max: 0.2, step: 0.01 }) });
var VectorsParams = (0, tslib_1.__assign)({}, LinesParams);
var ArcParams = (0, tslib_1.__assign)({}, LinesParams);
var SectorParams = (0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)({}, mesh_1.Mesh.Params), SharedParams), { ignoreLight: param_definition_1.ParamDefinition.Boolean(true), sectorOpacity: param_definition_1.ParamDefinition.Numeric(0.75, { min: 0, max: 1, step: 0.01 }) });
var AngleVisuals = {
'vectors': function (ctx, getParams) { return (0, representation_1.ShapeRepresentation)(getVectorsShape, lines_1.Lines.Utils, { modifyState: function (s) { return ((0, tslib_1.__assign)((0, tslib_1.__assign)({}, s), { pickable: false })); } }); },
'arc': function (ctx, getParams) { return (0, representation_1.ShapeRepresentation)(getArcShape, lines_1.Lines.Utils, { modifyState: function (s) { return ((0, tslib_1.__assign)((0, tslib_1.__assign)({}, s), { pickable: false })); } }); },
'sector': function (ctx, getParams) { return (0, representation_1.ShapeRepresentation)(getSectorShape, mesh_1.Mesh.Utils, { modifyProps: function (p) { return ((0, tslib_1.__assign)((0, tslib_1.__assign)({}, p), { alpha: p.sectorOpacity })); }, modifyState: function (s) { return ((0, tslib_1.__assign)((0, tslib_1.__assign)({}, s), { markerActions: marker_action_1.MarkerActions.Highlighting })); } }); },
'text': function (ctx, getParams) { return (0, representation_1.ShapeRepresentation)(getTextShape, text_1.Text.Utils, { modifyState: function (s) { return ((0, tslib_1.__assign)((0, tslib_1.__assign)({}, s), { markerActions: marker_action_1.MarkerAction.None })); } }); },
};
exports.AngleParams = (0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)({}, VectorsParams), ArcParams), SectorParams), common_1.LociLabelTextParams), { visuals: param_definition_1.ParamDefinition.MultiSelect(['vectors', 'sector', 'text'], param_definition_1.ParamDefinition.objectToOptions(AngleVisuals)) });
//
function getAngleState() {
return {
sphereA: (0, geometry_1.Sphere3D)(),
sphereB: (0, geometry_1.Sphere3D)(),
sphereC: (0, geometry_1.Sphere3D)(),
arcDirA: (0, linear_algebra_1.Vec3)(),
arcDirC: (0, linear_algebra_1.Vec3)(),
arcNormal: (0, linear_algebra_1.Vec3)(),
radius: 0,
angle: 0,
};
}
var tmpVec = (0, linear_algebra_1.Vec3)();
var tmpMat = (0, linear_algebra_1.Mat4)();
function setAngleState(triple, state, arcScale) {
var sphereA = state.sphereA, sphereB = state.sphereB, sphereC = state.sphereC;
var arcDirA = state.arcDirA, arcDirC = state.arcDirC, arcNormal = state.arcNormal;
var _a = triple.loci, lociA = _a[0], lociB = _a[1], lociC = _a[2];
loci_1.Loci.getBoundingSphere(lociA, sphereA);
loci_1.Loci.getBoundingSphere(lociB, sphereB);
loci_1.Loci.getBoundingSphere(lociC, sphereC);
linear_algebra_1.Vec3.sub(arcDirA, sphereA.center, sphereB.center);
linear_algebra_1.Vec3.sub(arcDirC, sphereC.center, sphereB.center);
linear_algebra_1.Vec3.cross(arcNormal, arcDirA, arcDirC);
var len = Math.min(linear_algebra_1.Vec3.magnitude(arcDirA), linear_algebra_1.Vec3.magnitude(arcDirC));
var radius = len * arcScale;
state.radius = radius;
state.angle = linear_algebra_1.Vec3.angle(arcDirA, arcDirC);
return state;
}
function getCircle(state, segmentLength) {
var radius = state.radius, angle = state.angle;
var segments = segmentLength ? (0, misc_1.arcLength)(angle, radius) / segmentLength : 32;
linear_algebra_1.Mat4.targetTo(tmpMat, state.sphereB.center, state.sphereA.center, state.arcNormal);
linear_algebra_1.Mat4.setTranslation(tmpMat, state.sphereB.center);
linear_algebra_1.Mat4.mul(tmpMat, tmpMat, linear_algebra_1.Mat4.rotY180);
var circle = (0, circle_1.Circle)({ radius: radius, thetaLength: angle, segments: segments });
return (0, primitive_1.transformPrimitive)(circle, tmpMat);
}
var tmpState = getAngleState();
function getAngleName(data) {
return data.triples.length === 1 ? "Angle " + (0, label_1.angleLabel)(data.triples[0], { measureOnly: true }) : data.triples.length + " Angles";
}
//
function buildVectorsLines(data, props, lines) {
var builder = lines_builder_1.LinesBuilder.create(128, 64, lines);
for (var i = 0, il = data.triples.length; i < il; ++i) {
setAngleState(data.triples[i], tmpState, props.arcScale);
builder.addFixedLengthDashes(tmpState.sphereB.center, tmpState.sphereA.center, props.dashLength, i);
builder.addFixedLengthDashes(tmpState.sphereB.center, tmpState.sphereC.center, props.dashLength, i);
}
return builder.getLines();
}
function getVectorsShape(ctx, data, props, shape) {
var lines = buildVectorsLines(data, props, shape && shape.geometry);
var name = getAngleName(data);
return shape_1.Shape.create(name, data, lines, function () { return props.color; }, function () { return props.linesSize; }, function () { return ''; });
}
//
function buildArcLines(data, props, lines) {
var builder = lines_builder_1.LinesBuilder.create(128, 64, lines);
for (var i = 0, il = data.triples.length; i < il; ++i) {
setAngleState(data.triples[i], tmpState, props.arcScale);
var circle = getCircle(tmpState, props.dashLength);
var indices = circle.indices, vertices = circle.vertices;
for (var j = 0, jl = indices.length; j < jl; j += 3) {
if (j % 2 === 1)
continue; // draw every other segment to get dashes
var start = indices[j] * 3;
var end = indices[j + 1] * 3;
var startX = vertices[start];
var startY = vertices[start + 1];
var startZ = vertices[start + 2];
var endX = vertices[end];
var endY = vertices[end + 1];
var endZ = vertices[end + 2];
builder.add(startX, startY, startZ, endX, endY, endZ, i);
}
}
return builder.getLines();
}
function getArcShape(ctx, data, props, shape) {
var lines = buildArcLines(data, props, shape && shape.geometry);
var name = getAngleName(data);
return shape_1.Shape.create(name, data, lines, function () { return props.color; }, function () { return props.linesSize; }, function () { return ''; });
}
//
function buildSectorMesh(data, props, mesh) {
var state = mesh_builder_1.MeshBuilder.createState(128, 64, mesh);
for (var i = 0, il = data.triples.length; i < il; ++i) {
setAngleState(data.triples[i], tmpState, props.arcScale);
var circle = getCircle(tmpState);
state.currentGroup = i;
mesh_builder_1.MeshBuilder.addPrimitive(state, linear_algebra_1.Mat4.id, circle);
mesh_builder_1.MeshBuilder.addPrimitiveFlipped(state, linear_algebra_1.Mat4.id, circle);
}
return mesh_builder_1.MeshBuilder.getMesh(state);
}
function getSectorShape(ctx, data, props, shape) {
var mesh = buildSectorMesh(data, props, shape && shape.geometry);
var name = getAngleName(data);
var getLabel = function (groupId) { return (0, label_1.angleLabel)(data.triples[groupId]); };
return shape_1.Shape.create(name, data, mesh, function () { return props.color; }, function () { return 1; }, getLabel);
}
//
function buildText(data, props, text) {
var builder = text_builder_1.TextBuilder.create(props, 128, 64, text);
for (var i = 0, il = data.triples.length; i < il; ++i) {
setAngleState(data.triples[i], tmpState, props.arcScale);
linear_algebra_1.Vec3.add(tmpVec, tmpState.arcDirA, tmpState.arcDirC);
linear_algebra_1.Vec3.setMagnitude(tmpVec, tmpVec, tmpState.radius);
linear_algebra_1.Vec3.add(tmpVec, tmpState.sphereB.center, tmpVec);
var angle = (0, misc_1.radToDeg)(tmpState.angle).toFixed(2);
var label = props.customText || angle + "\u00B0";
var radius = Math.max(2, tmpState.sphereA.radius, tmpState.sphereB.radius, tmpState.sphereC.radius);
var scale = radius / 2;
builder.add(label, tmpVec[0], tmpVec[1], tmpVec[2], 0.1, scale, i);
}
return builder.getText();
}
function getTextShape(ctx, data, props, shape) {
var text = buildText(data, props, shape && shape.geometry);
var name = getAngleName(data);
var getLabel = function (groupId) { return (0, label_1.angleLabel)(data.triples[groupId]); };
return shape_1.Shape.create(name, data, text, function () { return props.textColor; }, function () { return props.textSize; }, getLabel);
}
function AngleRepresentation(ctx, getParams) {
return representation_2.Representation.createMulti('Angle', ctx, getParams, representation_2.Representation.StateBuilder, AngleVisuals);
}
exports.AngleRepresentation = AngleRepresentation;
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