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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { GLRenderingContext } from './compat'; export declare type WebGLState = { currentProgramId: number; currentMaterialId: number; currentRenderItemId: number; /** * specifies which WebGL capability to enable * - `gl.BLEND`: blending of the computed fragment color values * - `gl.CULL_FACE`: culling of polygons * - `gl.DEPTH_TEST`: depth comparisons and updates to the depth buffer * - `gl.DITHER`: dithering of color components before they get written to the color buffer * - `gl.POLYGON_OFFSET_FILL`: adding an offset to depth values of polygon's fragments * - `gl.SAMPLE_ALPHA_TO_COVERAGE`: computation of a temporary coverage value determined by the alpha value * - `gl.SAMPLE_COVERAGE`: ANDing the fragment's coverage with the temporary coverage value * - `gl.SCISSOR_TEST`: scissor test that discards fragments that are outside of the scissor rectangle * - `gl.STENCIL_TEST`: stencil testing and updates to the stencil buffer */ enable: (cap: number) => void; /** * specifies which WebGL capability to disable * - `gl.BLEND`: blending of the computed fragment color values * - `gl.CULL_FACE`: culling of polygons * - `gl.DEPTH_TEST`: depth comparisons and updates to the depth buffer * - `gl.DITHER`: dithering of color components before they get written to the color buffer * - `gl.POLYGON_OFFSET_FILL`: adding an offset to depth values of polygon's fragments * - `gl.SAMPLE_ALPHA_TO_COVERAGE`: computation of a temporary coverage value determined by the alpha value * - `gl.SAMPLE_COVERAGE`: ANDing the fragment's coverage with the temporary coverage value * - `gl.SCISSOR_TEST`: scissor test that discards fragments that are outside of the scissor rectangle * - `gl.STENCIL_TEST`: stencil testing and updates to the stencil buffer */ disable: (cap: number) => void; /** specifies whether polygons are front- or back-facing by setting a winding orientation */ frontFace: (mode: number) => void; /** specifies whether or not front- and/or back-facing polygons can be culled */ cullFace: (mode: number) => void; /** sets whether writing into the depth buffer is enabled or disabled */ depthMask: (flag: boolean) => void; /** sets which color components to enable or to disable */ colorMask: (red: boolean, green: boolean, blue: boolean, alpha: boolean) => void; /** specifies the color values used when clearing color buffers, used when calling `gl.clear`, clamped to [0, 1] */ clearColor: (red: number, green: number, blue: number, alpha: number) => void; /** defines which function is used for blending pixel arithmetic */ blendFunc: (src: number, dst: number) => void; /** defines which function is used for blending pixel arithmetic for RGB and alpha components separately */ blendFuncSeparate: (srcRGB: number, dstRGB: number, srcAlpha: number, dstAlpha: number) => void; /** set both the RGB blend equation and alpha blend equation to a single equation, determines how a new pixel is combined with an existing */ blendEquation: (mode: number) => void; /** set the RGB blend equation and alpha blend equation separately, determines how a new pixel is combined with an existing */ blendEquationSeparate: (modeRGB: number, modeAlpha: number) => void; reset: () => void; }; export declare function createState(gl: GLRenderingContext): WebGLState;