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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2020-2021 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.createResources = void 0; var tslib_1 = require("tslib"); var program_1 = require("./program"); var shader_1 = require("./shader"); var framebuffer_1 = require("./framebuffer"); var buffer_1 = require("./buffer"); var reference_cache_1 = require("../../mol-util/reference-cache"); var util_1 = require("../../mol-data/util"); var renderbuffer_1 = require("./renderbuffer"); var texture_1 = require("./texture"); var vertex_array_1 = require("./vertex-array"); function defineValueHash(v) { return typeof v === 'boolean' ? (v ? 1 : 0) : typeof v === 'number' ? (v * 10000) : (0, util_1.hashString)(v); } function wrapCached(resourceItem) { var wrapped = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, resourceItem.value), { destroy: function () { resourceItem.free(); } }); return wrapped; } function createResources(gl, state, stats, extensions) { var sets = { attribute: new Set(), elements: new Set(), framebuffer: new Set(), program: new Set(), renderbuffer: new Set(), shader: new Set(), texture: new Set(), vertexArray: new Set(), }; function wrap(name, resource) { sets[name].add(resource); stats.resourceCounts[name] += 1; return (0, tslib_1.__assign)((0, tslib_1.__assign)({}, resource), { destroy: function () { resource.destroy(); sets[name].delete(resource); stats.resourceCounts[name] -= 1; } }); } var shaderCache = (0, reference_cache_1.createReferenceCache)(function (props) { return JSON.stringify(props); }, function (props) { return wrap('shader', (0, shader_1.createShader)(gl, props)); }, function (shader) { shader.destroy(); }); function getShader(type, source) { return wrapCached(shaderCache.get({ type: type, source: source })); } var programCache = (0, reference_cache_1.createReferenceCache)(function (props) { var array = [props.shaderCode.id]; Object.keys(props.defineValues).forEach(function (k) { return array.push((0, util_1.hashString)(k), defineValueHash(props.defineValues[k].ref.value)); }); return (0, util_1.hashFnv32a)(array).toString(); }, function (props) { return wrap('program', (0, program_1.createProgram)(gl, state, extensions, getShader, props)); }, function (program) { program.destroy(); }); return { attribute: function (array, itemSize, divisor, usageHint) { return wrap('attribute', (0, buffer_1.createAttributeBuffer)(gl, extensions, array, itemSize, divisor, usageHint)); }, elements: function (array, usageHint) { return wrap('elements', (0, buffer_1.createElementsBuffer)(gl, array, usageHint)); }, framebuffer: function () { return wrap('framebuffer', (0, framebuffer_1.createFramebuffer)(gl)); }, program: function (defineValues, shaderCode, schema) { return wrapCached(programCache.get({ defineValues: defineValues, shaderCode: shaderCode, schema: schema })); }, renderbuffer: function (format, attachment, width, height) { return wrap('renderbuffer', (0, renderbuffer_1.createRenderbuffer)(gl, format, attachment, width, height)); }, shader: getShader, texture: function (kind, format, type, filter) { return wrap('texture', (0, texture_1.createTexture)(gl, extensions, kind, format, type, filter)); }, vertexArray: function (program, attributeBuffers, elementsBuffer) { return wrap('vertexArray', (0, vertex_array_1.createVertexArray)(extensions, program, attributeBuffers, elementsBuffer)); }, getByteCounts: function () { var texture = 0; sets.texture.forEach(function (r) { texture += r.getByteCount(); }); var attribute = 0; sets.attribute.forEach(function (r) { attribute += r.length * 4; }); var elements = 0; sets.elements.forEach(function (r) { elements += r.length * 4; }); return { texture: texture, attribute: attribute, elements: elements }; }, reset: function () { sets.attribute.forEach(function (r) { return r.reset(); }); sets.elements.forEach(function (r) { return r.reset(); }); sets.framebuffer.forEach(function (r) { return r.reset(); }); sets.renderbuffer.forEach(function (r) { return r.reset(); }); sets.shader.forEach(function (r) { return r.reset(); }); sets.program.forEach(function (r) { return r.reset(); }); sets.vertexArray.forEach(function (r) { return r.reset(); }); sets.texture.forEach(function (r) { return r.reset(); }); }, destroy: function () { sets.attribute.forEach(function (r) { return r.destroy(); }); sets.elements.forEach(function (r) { return r.destroy(); }); sets.framebuffer.forEach(function (r) { return r.destroy(); }); sets.renderbuffer.forEach(function (r) { return r.destroy(); }); sets.shader.forEach(function (r) { return r.destroy(); }); sets.program.forEach(function (r) { return r.destroy(); }); sets.vertexArray.forEach(function (r) { return r.destroy(); }); sets.texture.forEach(function (r) { return r.destroy(); }); shaderCache.clear(); programCache.clear(); } }; } exports.createResources = createResources; //# sourceMappingURL=resources.js.map