molstar
Version:
A comprehensive macromolecular library.
7 lines (6 loc) • 1.95 kB
TypeScript
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
export declare const cylinders_vert = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include read_from_texture\n#include common_vert_params\n#include color_vert_params\n#include size_vert_params\n#include common_clip\n\nuniform mat4 uModelView;\n\nattribute mat4 aTransform;\nattribute float aInstance;\nattribute float aGroup;\n\nattribute vec3 aMapping;\nattribute vec3 aStart;\nattribute vec3 aEnd;\nattribute float aScale;\nattribute float aCap;\n\nvarying mat4 vTransform;\nvarying vec3 vStart;\nvarying vec3 vEnd;\nvarying float vSize;\nvarying float vCap;\n\nuniform float uIsOrtho;\nuniform vec3 uCameraDir;\n\nvoid main() {\n #include assign_group\n #include assign_color_varying\n #include assign_marker_varying\n #include assign_clipping_varying\n #include assign_size\n\n mat4 modelTransform = uModel * aTransform;\n\n vTransform = aTransform;\n vStart = (modelTransform * vec4(aStart, 1.0)).xyz;\n vEnd = (modelTransform * vec4(aEnd, 1.0)).xyz;\n vSize = size * aScale;\n vCap = aCap;\n\n vModelPosition = (vStart + vEnd) * 0.5;\n vec3 camDir = -mix(normalize(vModelPosition - uCameraPosition), uCameraDir, uIsOrtho);\n vec3 dir = vEnd - vStart;\n // ensure cylinder 'dir' is pointing towards the camera\n if(dot(camDir, dir) < 0.0) dir = -dir;\n\n vec3 left = cross(camDir, dir);\n vec3 up = cross(left, dir);\n left = vSize * normalize(left);\n up = vSize * normalize(up);\n\n // move vertex in object-space from center to corner\n vModelPosition += aMapping.x * dir + aMapping.y * left + aMapping.z * up;\n\n vec4 mvPosition = uView * vec4(vModelPosition, 1.0);\n vViewPosition = mvPosition.xyz;\n gl_Position = uProjection * mvPosition;\n\n #include clip_instance\n}\n";