molstar
Version:
A comprehensive macromolecular library.
67 lines (66 loc) • 3.13 kB
TypeScript
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { Renderable, RenderableState } from '../renderable';
import { WebGLContext } from '../webgl/context';
import { DefineSpec, Values, UniformSpec, TextureSpec } from './schema';
export declare const TextureMeshSchema: {
uGeoTexDim: UniformSpec<"v2">;
tPosition: TextureSpec<"texture">;
tGroup: TextureSpec<"texture">;
tNormal: TextureSpec<"texture">;
dFlatShaded: DefineSpec<"boolean">;
dDoubleSided: DefineSpec<"boolean">;
dFlipSided: DefineSpec<"boolean">;
dIgnoreLight: DefineSpec<"boolean">;
dXrayShaded: DefineSpec<"boolean">;
dGeoTexture: DefineSpec<"boolean">;
aInstance: import("./schema").AttributeSpec<"float32">;
aTransform: import("./schema").AttributeSpec<"float32">;
uAlpha: UniformSpec<"f">;
uVertexCount: UniformSpec<"i">;
uInstanceCount: UniformSpec<"i">;
uGroupCount: UniformSpec<"i">;
uInvariantBoundingSphere: UniformSpec<"v4">;
drawCount: import("./schema").ValueSpec<"number">;
instanceCount: import("./schema").ValueSpec<"number">;
alpha: import("./schema").ValueSpec<"number">;
matrix: import("./schema").ValueSpec<"m4">;
transform: import("./schema").ValueSpec<"float32">;
extraTransform: import("./schema").ValueSpec<"float32">;
hasReflection: import("./schema").ValueSpec<"boolean">;
boundingSphere: import("./schema").ValueSpec<"sphere">;
invariantBoundingSphere: import("./schema").ValueSpec<"sphere">;
dClipObjectCount: DefineSpec<"number">;
dClipVariant: DefineSpec<"string">;
uClippingTexDim: UniformSpec<"v2">;
tClipping: TextureSpec<"image-uint8">;
dClipping: DefineSpec<"boolean">;
uTransparencyTexDim: UniformSpec<"v2">;
tTransparency: TextureSpec<"image-uint8">;
dTransparency: DefineSpec<"boolean">;
transparencyAverage: import("./schema").ValueSpec<"number">;
uOverpaintTexDim: UniformSpec<"v2">;
tOverpaint: TextureSpec<"image-uint8">;
dOverpaint: DefineSpec<"boolean">;
uMarker: UniformSpec<"f">;
uMarkerTexDim: UniformSpec<"v2">;
tMarker: TextureSpec<"image-uint8">;
dMarkerType: DefineSpec<"string">;
markerAverage: import("./schema").ValueSpec<"number">;
markerStatus: import("./schema").ValueSpec<"number">;
uColor: UniformSpec<"v3">;
uColorTexDim: UniformSpec<"v2">;
uColorGridDim: UniformSpec<"v3">;
uColorGridTransform: UniformSpec<"v4">;
tColor: TextureSpec<"image-uint8">;
tPalette: TextureSpec<"image-uint8">;
tColorGrid: TextureSpec<"texture">;
dColorType: DefineSpec<"string">;
dUsePalette: DefineSpec<"boolean">;
};
export declare type TextureMeshSchema = typeof TextureMeshSchema;
export declare type TextureMeshValues = Values<TextureMeshSchema>;
export declare function TextureMeshRenderable(ctx: WebGLContext, id: number, values: TextureMeshValues, state: RenderableState, materialId: number): Renderable<TextureMeshValues>;