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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.MeshRenderable = exports.MeshSchema = void 0; var tslib_1 = require("tslib"); var renderable_1 = require("../renderable"); var render_item_1 = require("../webgl/render-item"); var schema_1 = require("./schema"); var shader_code_1 = require("../shader-code"); var mol_util_1 = require("../../mol-util"); exports.MeshSchema = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, schema_1.BaseSchema), { aGroup: (0, schema_1.AttributeSpec)('float32', 1, 0), aPosition: (0, schema_1.AttributeSpec)('float32', 3, 0), aNormal: (0, schema_1.AttributeSpec)('float32', 3, 0), elements: (0, schema_1.ElementsSpec)('uint32'), dFlatShaded: (0, schema_1.DefineSpec)('boolean'), dDoubleSided: (0, schema_1.DefineSpec)('boolean'), dFlipSided: (0, schema_1.DefineSpec)('boolean'), dIgnoreLight: (0, schema_1.DefineSpec)('boolean'), dXrayShaded: (0, schema_1.DefineSpec)('boolean'), meta: (0, schema_1.ValueSpec)('unknown') }); function MeshRenderable(ctx, id, values, state, materialId) { var schema = (0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)({}, schema_1.GlobalUniformSchema), schema_1.GlobalTextureSchema), schema_1.InternalSchema), exports.MeshSchema); var internalValues = { uObjectId: mol_util_1.ValueCell.create(id), }; var shaderCode = shader_code_1.MeshShaderCode; var renderItem = (0, render_item_1.createGraphicsRenderItem)(ctx, 'triangles', shaderCode, schema, (0, tslib_1.__assign)((0, tslib_1.__assign)({}, values), internalValues), materialId); return (0, renderable_1.createRenderable)(renderItem, values, state); } exports.MeshRenderable = MeshRenderable; //# sourceMappingURL=mesh.js.map