molstar
Version:
A comprehensive macromolecular library.
26 lines • 1.94 kB
JavaScript
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.MeshRenderable = exports.MeshSchema = void 0;
var tslib_1 = require("tslib");
var renderable_1 = require("../renderable");
var render_item_1 = require("../webgl/render-item");
var schema_1 = require("./schema");
var shader_code_1 = require("../shader-code");
var mol_util_1 = require("../../mol-util");
exports.MeshSchema = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, schema_1.BaseSchema), { aGroup: (0, schema_1.AttributeSpec)('float32', 1, 0), aPosition: (0, schema_1.AttributeSpec)('float32', 3, 0), aNormal: (0, schema_1.AttributeSpec)('float32', 3, 0), elements: (0, schema_1.ElementsSpec)('uint32'), dFlatShaded: (0, schema_1.DefineSpec)('boolean'), dDoubleSided: (0, schema_1.DefineSpec)('boolean'), dFlipSided: (0, schema_1.DefineSpec)('boolean'), dIgnoreLight: (0, schema_1.DefineSpec)('boolean'), dXrayShaded: (0, schema_1.DefineSpec)('boolean'), meta: (0, schema_1.ValueSpec)('unknown') });
function MeshRenderable(ctx, id, values, state, materialId) {
var schema = (0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)({}, schema_1.GlobalUniformSchema), schema_1.GlobalTextureSchema), schema_1.InternalSchema), exports.MeshSchema);
var internalValues = {
uObjectId: mol_util_1.ValueCell.create(id),
};
var shaderCode = shader_code_1.MeshShaderCode;
var renderItem = (0, render_item_1.createGraphicsRenderItem)(ctx, 'triangles', shaderCode, schema, (0, tslib_1.__assign)((0, tslib_1.__assign)({}, values), internalValues), materialId);
return (0, renderable_1.createRenderable)(renderItem, values, state);
}
exports.MeshRenderable = MeshRenderable;
//# sourceMappingURL=mesh.js.map
;