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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { Renderable, RenderableState } from '../renderable'; import { WebGLContext } from '../webgl/context'; import { AttributeSpec, ElementsSpec, DefineSpec, Values, ValueSpec } from './schema'; export declare const MeshSchema: { readonly aGroup: AttributeSpec<"float32">; readonly aPosition: AttributeSpec<"float32">; readonly aNormal: AttributeSpec<"float32">; readonly elements: ElementsSpec<"uint32">; readonly dFlatShaded: DefineSpec<"boolean">; readonly dDoubleSided: DefineSpec<"boolean">; readonly dFlipSided: DefineSpec<"boolean">; readonly dIgnoreLight: DefineSpec<"boolean">; readonly dXrayShaded: DefineSpec<"boolean">; readonly meta: ValueSpec<"unknown">; readonly aInstance: AttributeSpec<"float32">; readonly aTransform: AttributeSpec<"float32">; readonly uAlpha: import("./schema").UniformSpec<"f">; readonly uVertexCount: import("./schema").UniformSpec<"i">; readonly uInstanceCount: import("./schema").UniformSpec<"i">; readonly uGroupCount: import("./schema").UniformSpec<"i">; readonly uInvariantBoundingSphere: import("./schema").UniformSpec<"v4">; readonly drawCount: ValueSpec<"number">; readonly instanceCount: ValueSpec<"number">; readonly alpha: ValueSpec<"number">; readonly matrix: ValueSpec<"m4">; readonly transform: ValueSpec<"float32">; readonly extraTransform: ValueSpec<"float32">; readonly hasReflection: ValueSpec<"boolean">; readonly boundingSphere: ValueSpec<"sphere">; readonly invariantBoundingSphere: ValueSpec<"sphere">; readonly dClipObjectCount: DefineSpec<"number">; readonly dClipVariant: DefineSpec<"string">; readonly uClippingTexDim: import("./schema").UniformSpec<"v2">; readonly tClipping: import("./schema").TextureSpec<"image-uint8">; readonly dClipping: DefineSpec<"boolean">; readonly uTransparencyTexDim: import("./schema").UniformSpec<"v2">; readonly tTransparency: import("./schema").TextureSpec<"image-uint8">; readonly dTransparency: DefineSpec<"boolean">; readonly transparencyAverage: ValueSpec<"number">; readonly uOverpaintTexDim: import("./schema").UniformSpec<"v2">; readonly tOverpaint: import("./schema").TextureSpec<"image-uint8">; readonly dOverpaint: DefineSpec<"boolean">; readonly uMarker: import("./schema").UniformSpec<"f">; readonly uMarkerTexDim: import("./schema").UniformSpec<"v2">; readonly tMarker: import("./schema").TextureSpec<"image-uint8">; readonly dMarkerType: DefineSpec<"string">; readonly markerAverage: ValueSpec<"number">; readonly markerStatus: ValueSpec<"number">; readonly uColor: import("./schema").UniformSpec<"v3">; readonly uColorTexDim: import("./schema").UniformSpec<"v2">; readonly uColorGridDim: import("./schema").UniformSpec<"v3">; readonly uColorGridTransform: import("./schema").UniformSpec<"v4">; readonly tColor: import("./schema").TextureSpec<"image-uint8">; readonly tPalette: import("./schema").TextureSpec<"image-uint8">; readonly tColorGrid: import("./schema").TextureSpec<"texture">; readonly dColorType: DefineSpec<"string">; readonly dUsePalette: DefineSpec<"boolean">; }; export declare type MeshSchema = typeof MeshSchema; export declare type MeshValues = Values<MeshSchema>; export declare function MeshRenderable(ctx: WebGLContext, id: number, values: MeshValues, state: RenderableState, materialId: number): Renderable<MeshValues>;