molstar
Version:
A comprehensive macromolecular library.
67 lines (66 loc) • 3.7 kB
TypeScript
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { Renderable, RenderableState } from '../renderable';
import { WebGLContext } from '../webgl/context';
import { AttributeSpec, ElementsSpec, DefineSpec, Values, ValueSpec } from './schema';
export declare const MeshSchema: {
readonly aGroup: AttributeSpec<"float32">;
readonly aPosition: AttributeSpec<"float32">;
readonly aNormal: AttributeSpec<"float32">;
readonly elements: ElementsSpec<"uint32">;
readonly dFlatShaded: DefineSpec<"boolean">;
readonly dDoubleSided: DefineSpec<"boolean">;
readonly dFlipSided: DefineSpec<"boolean">;
readonly dIgnoreLight: DefineSpec<"boolean">;
readonly dXrayShaded: DefineSpec<"boolean">;
readonly meta: ValueSpec<"unknown">;
readonly aInstance: AttributeSpec<"float32">;
readonly aTransform: AttributeSpec<"float32">;
readonly uAlpha: import("./schema").UniformSpec<"f">;
readonly uVertexCount: import("./schema").UniformSpec<"i">;
readonly uInstanceCount: import("./schema").UniformSpec<"i">;
readonly uGroupCount: import("./schema").UniformSpec<"i">;
readonly uInvariantBoundingSphere: import("./schema").UniformSpec<"v4">;
readonly drawCount: ValueSpec<"number">;
readonly instanceCount: ValueSpec<"number">;
readonly alpha: ValueSpec<"number">;
readonly matrix: ValueSpec<"m4">;
readonly transform: ValueSpec<"float32">;
readonly extraTransform: ValueSpec<"float32">;
readonly hasReflection: ValueSpec<"boolean">;
readonly boundingSphere: ValueSpec<"sphere">;
readonly invariantBoundingSphere: ValueSpec<"sphere">;
readonly dClipObjectCount: DefineSpec<"number">;
readonly dClipVariant: DefineSpec<"string">;
readonly uClippingTexDim: import("./schema").UniformSpec<"v2">;
readonly tClipping: import("./schema").TextureSpec<"image-uint8">;
readonly dClipping: DefineSpec<"boolean">;
readonly uTransparencyTexDim: import("./schema").UniformSpec<"v2">;
readonly tTransparency: import("./schema").TextureSpec<"image-uint8">;
readonly dTransparency: DefineSpec<"boolean">;
readonly transparencyAverage: ValueSpec<"number">;
readonly uOverpaintTexDim: import("./schema").UniformSpec<"v2">;
readonly tOverpaint: import("./schema").TextureSpec<"image-uint8">;
readonly dOverpaint: DefineSpec<"boolean">;
readonly uMarker: import("./schema").UniformSpec<"f">;
readonly uMarkerTexDim: import("./schema").UniformSpec<"v2">;
readonly tMarker: import("./schema").TextureSpec<"image-uint8">;
readonly dMarkerType: DefineSpec<"string">;
readonly markerAverage: ValueSpec<"number">;
readonly markerStatus: ValueSpec<"number">;
readonly uColor: import("./schema").UniformSpec<"v3">;
readonly uColorTexDim: import("./schema").UniformSpec<"v2">;
readonly uColorGridDim: import("./schema").UniformSpec<"v3">;
readonly uColorGridTransform: import("./schema").UniformSpec<"v4">;
readonly tColor: import("./schema").TextureSpec<"image-uint8">;
readonly tPalette: import("./schema").TextureSpec<"image-uint8">;
readonly tColorGrid: import("./schema").TextureSpec<"texture">;
readonly dColorType: DefineSpec<"string">;
readonly dUsePalette: DefineSpec<"boolean">;
};
export declare type MeshSchema = typeof MeshSchema;
export declare type MeshValues = Values<MeshSchema>;
export declare function MeshRenderable(ctx: WebGLContext, id: number, values: MeshValues, state: RenderableState, materialId: number): Renderable<MeshValues>;