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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.extractIsosurface = exports.createIsosurfaceBuffers = void 0; var tslib_1 = require("tslib"); var renderable_1 = require("../../renderable"); var render_item_1 = require("../../webgl/render-item"); var schema_1 = require("../../renderable/schema"); var shader_code_1 = require("../../../mol-gl/shader-code"); var mol_util_1 = require("../../../mol-util"); var util_1 = require("../util"); var reduction_1 = require("../histogram-pyramid/reduction"); var tables_1 = require("./tables"); var quad_vert_1 = require("../../../mol-gl/shader/quad.vert"); var isosurface_frag_1 = require("../../../mol-gl/shader/marching-cubes/isosurface.frag"); var active_voxels_1 = require("./active-voxels"); var compat_1 = require("../../webgl/compat"); var IsosurfaceSchema = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, util_1.QuadSchema), { tTriIndices: (0, schema_1.TextureSpec)('image-uint8', 'alpha', 'ubyte', 'nearest'), tActiveVoxelsPyramid: (0, schema_1.TextureSpec)('texture', 'rgba', 'float', 'nearest'), tActiveVoxelsBase: (0, schema_1.TextureSpec)('texture', 'rgba', 'float', 'nearest'), tVolumeData: (0, schema_1.TextureSpec)('texture', 'rgba', 'ubyte', 'nearest'), uIsoValue: (0, schema_1.UniformSpec)('f'), uSize: (0, schema_1.UniformSpec)('f'), uLevels: (0, schema_1.UniformSpec)('f'), uCount: (0, schema_1.UniformSpec)('f'), uInvert: (0, schema_1.UniformSpec)('b'), uGridDim: (0, schema_1.UniformSpec)('v3'), uGridTexDim: (0, schema_1.UniformSpec)('v3'), uGridTransform: (0, schema_1.UniformSpec)('m4'), uScale: (0, schema_1.UniformSpec)('v2'), dPackedGroup: (0, schema_1.DefineSpec)('boolean') }); var IsosurfaceName = 'isosurface'; function getIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup) { if (ctx.namedComputeRenderables[IsosurfaceName]) { var v = ctx.namedComputeRenderables[IsosurfaceName].values; mol_util_1.ValueCell.update(v.tActiveVoxelsPyramid, activeVoxelsPyramid); mol_util_1.ValueCell.update(v.tActiveVoxelsBase, activeVoxelsBase); mol_util_1.ValueCell.update(v.tVolumeData, volumeData); mol_util_1.ValueCell.updateIfChanged(v.uIsoValue, isoValue); mol_util_1.ValueCell.updateIfChanged(v.uSize, Math.pow(2, levels)); mol_util_1.ValueCell.updateIfChanged(v.uLevels, levels); mol_util_1.ValueCell.updateIfChanged(v.uCount, count); mol_util_1.ValueCell.updateIfChanged(v.uInvert, invert); mol_util_1.ValueCell.update(v.uGridDim, gridDim); mol_util_1.ValueCell.update(v.uGridTexDim, gridTexDim); mol_util_1.ValueCell.update(v.uGridTransform, transform); mol_util_1.ValueCell.update(v.uScale, scale); mol_util_1.ValueCell.update(v.dPackedGroup, packedGroup); ctx.namedComputeRenderables[IsosurfaceName].update(); } else { ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup); } return ctx.namedComputeRenderables[IsosurfaceName]; } function createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup) { // console.log('uSize', Math.pow(2, levels)) var values = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, util_1.QuadValues), { tTriIndices: mol_util_1.ValueCell.create((0, tables_1.getTriIndices)()), tActiveVoxelsPyramid: mol_util_1.ValueCell.create(activeVoxelsPyramid), tActiveVoxelsBase: mol_util_1.ValueCell.create(activeVoxelsBase), tVolumeData: mol_util_1.ValueCell.create(volumeData), uIsoValue: mol_util_1.ValueCell.create(isoValue), uSize: mol_util_1.ValueCell.create(Math.pow(2, levels)), uLevels: mol_util_1.ValueCell.create(levels), uCount: mol_util_1.ValueCell.create(count), uInvert: mol_util_1.ValueCell.create(invert), uGridDim: mol_util_1.ValueCell.create(gridDim), uGridTexDim: mol_util_1.ValueCell.create(gridTexDim), uGridTransform: mol_util_1.ValueCell.create(transform), uScale: mol_util_1.ValueCell.create(scale), dPackedGroup: mol_util_1.ValueCell.create(packedGroup) }); var schema = (0, tslib_1.__assign)({}, IsosurfaceSchema); var shaderCode = (0, shader_code_1.ShaderCode)('isosurface', quad_vert_1.quad_vert, isosurface_frag_1.isosurface_frag, { drawBuffers: 'required' }); var renderItem = (0, render_item_1.createComputeRenderItem)(ctx, 'triangles', shaderCode, schema, values); return (0, renderable_1.createComputeRenderable)(renderItem, values); } function setRenderingDefaults(ctx) { var gl = ctx.gl, state = ctx.state; state.disable(gl.CULL_FACE); state.disable(gl.BLEND); state.disable(gl.DEPTH_TEST); state.disable(gl.SCISSOR_TEST); state.depthMask(false); state.colorMask(true, true, true, true); state.clearColor(0, 0, 0, 0); } function createIsosurfaceBuffers(ctx, activeVoxelsBase, volumeData, histogramPyramid, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, vertexTexture, groupTexture, normalTexture) { var gl = ctx.gl, resources = ctx.resources, extensions = ctx.extensions; var pyramidTex = histogramPyramid.pyramidTex, height = histogramPyramid.height, levels = histogramPyramid.levels, scale = histogramPyramid.scale, count = histogramPyramid.count; var width = pyramidTex.getWidth(); // console.log('width', width, 'height', height); // console.log('iso', 'gridDim', gridDim, 'scale', scale, 'gridTexDim', gridTexDim); // console.log('iso volumeData', volumeData); if (!ctx.namedFramebuffers[IsosurfaceName]) { ctx.namedFramebuffers[IsosurfaceName] = resources.framebuffer(); } var framebuffer = ctx.namedFramebuffers[IsosurfaceName]; if ((0, compat_1.isWebGL2)(gl)) { if (!vertexTexture) { vertexTexture = extensions.colorBufferHalfFloat && extensions.textureHalfFloat ? resources.texture('image-float16', 'rgba', 'fp16', 'nearest') : resources.texture('image-float32', 'rgba', 'float', 'nearest'); } if (!groupTexture) { groupTexture = resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest'); } if (!normalTexture) { normalTexture = extensions.colorBufferHalfFloat && extensions.textureHalfFloat ? resources.texture('image-float16', 'rgba', 'fp16', 'nearest') : resources.texture('image-float32', 'rgba', 'float', 'nearest'); } } else { // in webgl1 drawbuffers must be in the same format for some reason // this is quite wasteful but good enough for medium size meshes if (!vertexTexture) { vertexTexture = resources.texture('image-float32', 'rgba', 'float', 'nearest'); } if (!groupTexture) { groupTexture = resources.texture('image-float32', 'rgba', 'float', 'nearest'); } if (!normalTexture) { normalTexture = resources.texture('image-float32', 'rgba', 'float', 'nearest'); } } vertexTexture.define(width, height); groupTexture.define(width, height); normalTexture.define(width, height); vertexTexture.attachFramebuffer(framebuffer, 0); groupTexture.attachFramebuffer(framebuffer, 1); normalTexture.attachFramebuffer(framebuffer, 2); var renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup); ctx.state.currentRenderItemId = -1; var drawBuffers = ctx.extensions.drawBuffers; if (!drawBuffers) throw new Error('need WebGL draw buffers'); framebuffer.bind(); drawBuffers.drawBuffers([ drawBuffers.COLOR_ATTACHMENT0, drawBuffers.COLOR_ATTACHMENT1, drawBuffers.COLOR_ATTACHMENT2, ]); setRenderingDefaults(ctx); gl.viewport(0, 0, width, height); gl.clear(gl.COLOR_BUFFER_BIT); renderable.render(); gl.finish(); return { vertexTexture: vertexTexture, groupTexture: groupTexture, normalTexture: normalTexture, vertexCount: count }; } exports.createIsosurfaceBuffers = createIsosurfaceBuffers; // /** * GPU isosurface extraction * * Algorithm from "High‐speed Marching Cubes using HistoPyramids" * by C Dyken, G Ziegler, C Theobalt, HP Seidel * https://doi.org/10.1111/j.1467-8659.2008.01182.x * * Implementation based on http://www.miaumiau.cat/2016/10/stream-compaction-in-webgl/ */ function extractIsosurface(ctx, volumeData, gridDim, gridTexDim, gridTexScale, transform, isoValue, invert, packedGroup, vertexTexture, groupTexture, normalTexture) { // console.time('calcActiveVoxels'); var activeVoxelsTex = (0, active_voxels_1.calcActiveVoxels)(ctx, volumeData, gridDim, gridTexDim, isoValue, gridTexScale); // ctx.waitForGpuCommandsCompleteSync(); // console.timeEnd('calcActiveVoxels'); // console.time('createHistogramPyramid'); var compacted = (0, reduction_1.createHistogramPyramid)(ctx, activeVoxelsTex, gridTexScale, gridTexDim); // ctx.waitForGpuCommandsCompleteSync(); // console.timeEnd('createHistogramPyramid'); // console.time('createIsosurfaceBuffers'); var gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, vertexTexture, groupTexture, normalTexture); // ctx.waitForGpuCommandsCompleteSync(); // console.timeEnd('createIsosurfaceBuffers'); return gv; } exports.extractIsosurface = extractIsosurface; //# sourceMappingURL=isosurface.js.map