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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.calcActiveVoxels = void 0; var tslib_1 = require("tslib"); var renderable_1 = require("../../renderable"); var render_item_1 = require("../../webgl/render-item"); var schema_1 = require("../../renderable/schema"); var shader_code_1 = require("../../../mol-gl/shader-code"); var mol_util_1 = require("../../../mol-util"); var util_1 = require("../util"); var tables_1 = require("./tables"); var quad_vert_1 = require("../../../mol-gl/shader/quad.vert"); var active_voxels_frag_1 = require("../../../mol-gl/shader/marching-cubes/active-voxels.frag"); var ActiveVoxelsSchema = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, util_1.QuadSchema), { tTriCount: (0, schema_1.TextureSpec)('image-uint8', 'alpha', 'ubyte', 'nearest'), tVolumeData: (0, schema_1.TextureSpec)('texture', 'rgba', 'ubyte', 'nearest'), uIsoValue: (0, schema_1.UniformSpec)('f'), uGridDim: (0, schema_1.UniformSpec)('v3'), uGridTexDim: (0, schema_1.UniformSpec)('v3'), uScale: (0, schema_1.UniformSpec)('v2') }); var ActiveVoxelsName = 'active-voxels'; function getActiveVoxelsRenderable(ctx, volumeData, gridDim, gridTexDim, isoValue, scale) { if (ctx.namedComputeRenderables[ActiveVoxelsName]) { var v = ctx.namedComputeRenderables[ActiveVoxelsName].values; mol_util_1.ValueCell.update(v.uQuadScale, scale); mol_util_1.ValueCell.update(v.tVolumeData, volumeData); mol_util_1.ValueCell.updateIfChanged(v.uIsoValue, isoValue); mol_util_1.ValueCell.update(v.uGridDim, gridDim); mol_util_1.ValueCell.update(v.uGridTexDim, gridTexDim); mol_util_1.ValueCell.update(v.uScale, scale); ctx.namedComputeRenderables[ActiveVoxelsName].update(); } else { ctx.namedComputeRenderables[ActiveVoxelsName] = createActiveVoxelsRenderable(ctx, volumeData, gridDim, gridTexDim, isoValue, scale); } return ctx.namedComputeRenderables[ActiveVoxelsName]; } function createActiveVoxelsRenderable(ctx, volumeData, gridDim, gridTexDim, isoValue, scale) { var values = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, util_1.QuadValues), { tTriCount: mol_util_1.ValueCell.create((0, tables_1.getTriCount)()), uQuadScale: mol_util_1.ValueCell.create(scale), tVolumeData: mol_util_1.ValueCell.create(volumeData), uIsoValue: mol_util_1.ValueCell.create(isoValue), uGridDim: mol_util_1.ValueCell.create(gridDim), uGridTexDim: mol_util_1.ValueCell.create(gridTexDim), uScale: mol_util_1.ValueCell.create(scale) }); var schema = (0, tslib_1.__assign)({}, ActiveVoxelsSchema); var shaderCode = (0, shader_code_1.ShaderCode)('active-voxels', quad_vert_1.quad_vert, active_voxels_frag_1.activeVoxels_frag); var renderItem = (0, render_item_1.createComputeRenderItem)(ctx, 'triangles', shaderCode, schema, values); return (0, renderable_1.createComputeRenderable)(renderItem, values); } function setRenderingDefaults(ctx) { var gl = ctx.gl, state = ctx.state; state.disable(gl.CULL_FACE); state.disable(gl.BLEND); state.disable(gl.DEPTH_TEST); state.enable(gl.SCISSOR_TEST); state.depthMask(false); state.colorMask(true, true, true, true); state.clearColor(0, 0, 0, 0); } function calcActiveVoxels(ctx, volumeData, gridDim, gridTexDim, isoValue, gridScale) { var gl = ctx.gl, resources = ctx.resources; var width = volumeData.getWidth(); var height = volumeData.getHeight(); if (!ctx.namedFramebuffers[ActiveVoxelsName]) { ctx.namedFramebuffers[ActiveVoxelsName] = resources.framebuffer(); } var framebuffer = ctx.namedFramebuffers[ActiveVoxelsName]; framebuffer.bind(); if (!ctx.namedTextures[ActiveVoxelsName]) { ctx.namedTextures[ActiveVoxelsName] = resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest'); } var activeVoxelsTex = ctx.namedTextures[ActiveVoxelsName]; activeVoxelsTex.define(width, height); var renderable = getActiveVoxelsRenderable(ctx, volumeData, gridDim, gridTexDim, isoValue, gridScale); ctx.state.currentRenderItemId = -1; activeVoxelsTex.attachFramebuffer(framebuffer, 0); setRenderingDefaults(ctx); gl.viewport(0, 0, width, height); gl.scissor(0, 0, width, height); gl.clear(gl.COLOR_BUFFER_BIT); gl.scissor(0, 0, gridTexDim[0], gridTexDim[1]); renderable.render(); // console.log('gridScale', gridScale, 'gridTexDim', gridTexDim, 'gridDim', gridDim); // console.log('volumeData', volumeData); // console.log('at', readTexture(ctx, activeVoxelsTex)); gl.finish(); return activeVoxelsTex; } exports.calcActiveVoxels = calcActiveVoxels; //# sourceMappingURL=active-voxels.js.map