molstar
Version:
A comprehensive macromolecular library.
79 lines • 3.94 kB
JavaScript
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.getHistopyramidSum = void 0;
var tslib_1 = require("tslib");
var renderable_1 = require("../../renderable");
var render_item_1 = require("../../webgl/render-item");
var schema_1 = require("../../renderable/schema");
var shader_code_1 = require("../../../mol-gl/shader-code");
var mol_util_1 = require("../../../mol-util");
var float_packing_1 = require("../../../mol-util/float-packing");
var util_1 = require("../util");
var quad_vert_1 = require("../../../mol-gl/shader/quad.vert");
var sum_frag_1 = require("../../../mol-gl/shader/histogram-pyramid/sum.frag");
var compat_1 = require("../../webgl/compat");
var HistopyramidSumSchema = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, util_1.QuadSchema), { tTexture: (0, schema_1.TextureSpec)('texture', 'rgba', 'float', 'nearest') });
var HistopyramidSumName = 'histopyramid-sum';
function getHistopyramidSumRenderable(ctx, texture) {
if (ctx.namedComputeRenderables[HistopyramidSumName]) {
var v = ctx.namedComputeRenderables[HistopyramidSumName].values;
mol_util_1.ValueCell.update(v.tTexture, texture);
ctx.namedComputeRenderables[HistopyramidSumName].update();
}
else {
ctx.namedComputeRenderables[HistopyramidSumName] = createHistopyramidSumRenderable(ctx, texture);
}
return ctx.namedComputeRenderables[HistopyramidSumName];
}
function createHistopyramidSumRenderable(ctx, texture) {
var values = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, util_1.QuadValues), { tTexture: mol_util_1.ValueCell.create(texture) });
var schema = (0, tslib_1.__assign)({}, HistopyramidSumSchema);
var shaderCode = (0, shader_code_1.ShaderCode)('sum', quad_vert_1.quad_vert, sum_frag_1.sum_frag, {}, { 0: 'ivec4' });
var renderItem = (0, render_item_1.createComputeRenderItem)(ctx, 'triangles', shaderCode, schema, values);
return (0, renderable_1.createComputeRenderable)(renderItem, values);
}
function setRenderingDefaults(ctx) {
var gl = ctx.gl, state = ctx.state;
state.disable(gl.CULL_FACE);
state.disable(gl.BLEND);
state.disable(gl.DEPTH_TEST);
state.disable(gl.SCISSOR_TEST);
state.depthMask(false);
state.colorMask(true, true, true, true);
state.clearColor(0, 0, 0, 0);
}
var sumBytes = new Uint8Array(4);
var sumInts = new Int32Array(4);
function getHistopyramidSum(ctx, pyramidTopTexture) {
var gl = ctx.gl, resources = ctx.resources;
var renderable = getHistopyramidSumRenderable(ctx, pyramidTopTexture);
ctx.state.currentRenderItemId = -1;
if (!ctx.namedFramebuffers[HistopyramidSumName]) {
ctx.namedFramebuffers[HistopyramidSumName] = resources.framebuffer();
}
var framebuffer = ctx.namedFramebuffers[HistopyramidSumName];
if (!ctx.namedTextures[HistopyramidSumName]) {
ctx.namedTextures[HistopyramidSumName] = (0, compat_1.isWebGL2)(gl)
? resources.texture('image-int32', 'rgba', 'int', 'nearest')
: resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
ctx.namedTextures[HistopyramidSumName].define(1, 1);
}
var sumTexture = ctx.namedTextures[HistopyramidSumName];
sumTexture.attachFramebuffer(framebuffer, 0);
setRenderingDefaults(ctx);
gl.viewport(0, 0, 1, 1);
renderable.render();
gl.finish();
ctx.readPixels(0, 0, 1, 1, (0, compat_1.isWebGL2)(gl) ? sumInts : sumBytes);
ctx.unbindFramebuffer();
return (0, compat_1.isWebGL2)(gl)
? sumInts[0]
: (0, float_packing_1.decodeFloatRGB)(sumBytes[0], sumBytes[1], sumBytes[2]);
}
exports.getHistopyramidSum = getHistopyramidSum;
//# sourceMappingURL=sum.js.map
;