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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.TextureMesh = void 0; var tslib_1 = require("tslib"); var mol_util_1 = require("../../../mol-util"); var geometry_1 = require("../../../mol-math/geometry"); var param_definition_1 = require("../../../mol-util/param-definition"); var location_iterator_1 = require("../../../mol-geo/util/location-iterator"); var color_data_1 = require("../color-data"); var marker_data_1 = require("../marker-data"); var base_1 = require("../base"); var overpaint_data_1 = require("../overpaint-data"); var transparency_data_1 = require("../transparency-data"); var util_1 = require("../../../mol-gl/renderable/util"); var texture_1 = require("../../../mol-gl/webgl/texture"); var linear_algebra_1 = require("../../../mol-math/linear-algebra"); var clipping_data_1 = require("../clipping-data"); var location_1 = require("../../../mol-model/location"); var TextureMesh; (function (TextureMesh) { var DoubleBuffer = /** @class */ (function () { function DoubleBuffer() { this.index = 0; this.textures = []; } DoubleBuffer.prototype.get = function () { return this.textures[this.index]; }; DoubleBuffer.prototype.set = function (vertex, group, normal) { this.textures[this.index] = Object.assign(this.textures[this.index] || {}, { vertex: vertex, group: group, normal: normal }); this.index = (this.index + 1) % 2; }; DoubleBuffer.prototype.destroy = function () { for (var _i = 0, _a = this.textures; _i < _a.length; _i++) { var buffer = _a[_i]; buffer.vertex.destroy(); buffer.group.destroy(); buffer.normal.destroy(); } }; return DoubleBuffer; }()); TextureMesh.DoubleBuffer = DoubleBuffer; function create(vertexCount, groupCount, vertexTexture, groupTexture, normalTexture, boundingSphere, textureMesh) { var width = vertexTexture.getWidth(); var height = vertexTexture.getHeight(); if (textureMesh) { textureMesh.vertexCount = vertexCount; textureMesh.groupCount = groupCount; mol_util_1.ValueCell.update(textureMesh.geoTextureDim, linear_algebra_1.Vec2.set(textureMesh.geoTextureDim.ref.value, width, height)); mol_util_1.ValueCell.update(textureMesh.vertexTexture, vertexTexture); mol_util_1.ValueCell.update(textureMesh.groupTexture, groupTexture); mol_util_1.ValueCell.update(textureMesh.normalTexture, normalTexture); textureMesh.doubleBuffer.set(vertexTexture, groupTexture, normalTexture); geometry_1.Sphere3D.copy(textureMesh.boundingSphere, boundingSphere); return textureMesh; } else { return { kind: 'texture-mesh', vertexCount: vertexCount, groupCount: groupCount, geoTextureDim: mol_util_1.ValueCell.create(linear_algebra_1.Vec2.create(width, height)), vertexTexture: mol_util_1.ValueCell.create(vertexTexture), groupTexture: mol_util_1.ValueCell.create(groupTexture), normalTexture: mol_util_1.ValueCell.create(normalTexture), doubleBuffer: new DoubleBuffer(), boundingSphere: geometry_1.Sphere3D.clone(boundingSphere), }; } } TextureMesh.create = create; function createEmpty(textureMesh) { var vt = textureMesh ? textureMesh.vertexTexture.ref.value : (0, texture_1.createNullTexture)(); var gt = textureMesh ? textureMesh.groupTexture.ref.value : (0, texture_1.createNullTexture)(); var nt = textureMesh ? textureMesh.normalTexture.ref.value : (0, texture_1.createNullTexture)(); var bs = textureMesh ? textureMesh.boundingSphere : (0, geometry_1.Sphere3D)(); return create(0, 0, vt, gt, nt, bs, textureMesh); } TextureMesh.createEmpty = createEmpty; TextureMesh.Params = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, base_1.BaseGeometry.Params), { doubleSided: param_definition_1.ParamDefinition.Boolean(false, base_1.BaseGeometry.CustomQualityParamInfo), flipSided: param_definition_1.ParamDefinition.Boolean(false, base_1.BaseGeometry.ShadingCategory), flatShaded: param_definition_1.ParamDefinition.Boolean(false, base_1.BaseGeometry.ShadingCategory), ignoreLight: param_definition_1.ParamDefinition.Boolean(false, base_1.BaseGeometry.ShadingCategory), xrayShaded: param_definition_1.ParamDefinition.Boolean(false, base_1.BaseGeometry.ShadingCategory) }); TextureMesh.Utils = { Params: TextureMesh.Params, createEmpty: createEmpty, createValues: createValues, createValuesSimple: createValuesSimple, updateValues: updateValues, updateBoundingSphere: updateBoundingSphere, createRenderableState: base_1.BaseGeometry.createRenderableState, updateRenderableState: base_1.BaseGeometry.updateRenderableState, createPositionIterator: function () { return (0, location_iterator_1.LocationIterator)(1, 1, 1, function () { return location_1.NullLocation; }); } }; function createValues(textureMesh, transform, locationIt, theme, props) { var instanceCount = locationIt.instanceCount, groupCount = locationIt.groupCount; var positionIt = TextureMesh.Utils.createPositionIterator(textureMesh, transform); var color = (0, color_data_1.createColors)(locationIt, positionIt, theme.color); var marker = (0, marker_data_1.createMarkers)(instanceCount * groupCount); var overpaint = (0, overpaint_data_1.createEmptyOverpaint)(); var transparency = (0, transparency_data_1.createEmptyTransparency)(); var clipping = (0, clipping_data_1.createEmptyClipping)(); var counts = { drawCount: textureMesh.vertexCount, vertexCount: textureMesh.vertexCount, groupCount: groupCount, instanceCount: instanceCount }; var invariantBoundingSphere = geometry_1.Sphere3D.clone(textureMesh.boundingSphere); var boundingSphere = (0, util_1.calculateTransformBoundingSphere)(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount); return (0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)({ uGeoTexDim: textureMesh.geoTextureDim, tPosition: textureMesh.vertexTexture, tGroup: textureMesh.groupTexture, tNormal: textureMesh.normalTexture, boundingSphere: mol_util_1.ValueCell.create(boundingSphere), invariantBoundingSphere: mol_util_1.ValueCell.create(invariantBoundingSphere), uInvariantBoundingSphere: mol_util_1.ValueCell.create(linear_algebra_1.Vec4.ofSphere(invariantBoundingSphere)) }, color), marker), overpaint), transparency), clipping), transform), base_1.BaseGeometry.createValues(props, counts)), { dDoubleSided: mol_util_1.ValueCell.create(props.doubleSided), dFlatShaded: mol_util_1.ValueCell.create(props.flatShaded), dFlipSided: mol_util_1.ValueCell.create(props.flipSided), dIgnoreLight: mol_util_1.ValueCell.create(props.ignoreLight), dXrayShaded: mol_util_1.ValueCell.create(props.xrayShaded), dGeoTexture: mol_util_1.ValueCell.create(true) }); } function createValuesSimple(textureMesh, props, colorValue, sizeValue, transform) { var s = base_1.BaseGeometry.createSimple(colorValue, sizeValue, transform); var p = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, param_definition_1.ParamDefinition.getDefaultValues(TextureMesh.Params)), props); return createValues(textureMesh, s.transform, s.locationIterator, s.theme, p); } function updateValues(values, props) { base_1.BaseGeometry.updateValues(values, props); mol_util_1.ValueCell.updateIfChanged(values.dDoubleSided, props.doubleSided); mol_util_1.ValueCell.updateIfChanged(values.dFlatShaded, props.flatShaded); mol_util_1.ValueCell.updateIfChanged(values.dFlipSided, props.flipSided); mol_util_1.ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight); mol_util_1.ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded); } function updateBoundingSphere(values, textureMesh) { var invariantBoundingSphere = geometry_1.Sphere3D.clone(textureMesh.boundingSphere); var boundingSphere = (0, util_1.calculateTransformBoundingSphere)(invariantBoundingSphere, values.aTransform.ref.value, values.instanceCount.ref.value); if (!geometry_1.Sphere3D.equals(boundingSphere, values.boundingSphere.ref.value)) { mol_util_1.ValueCell.update(values.boundingSphere, boundingSphere); } if (!geometry_1.Sphere3D.equals(invariantBoundingSphere, values.invariantBoundingSphere.ref.value)) { mol_util_1.ValueCell.update(values.invariantBoundingSphere, invariantBoundingSphere); mol_util_1.ValueCell.update(values.uInvariantBoundingSphere, linear_algebra_1.Vec4.fromSphere(values.uInvariantBoundingSphere.ref.value, invariantBoundingSphere)); } } })(TextureMesh = exports.TextureMesh || (exports.TextureMesh = {})); //# sourceMappingURL=texture-mesh.js.map