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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { WebGLContext } from '../../../mol-gl/webgl/context'; import { Texture } from '../../../mol-gl/webgl/texture'; import { ValueSpec, AttributeSpec, UniformSpec, TextureSpec, DefineSpec } from '../../../mol-gl/renderable/schema'; import { Vec2, Vec3, Vec4 } from '../../../mol-math/linear-algebra'; import { Sphere3D } from '../../../mol-math/geometry'; import { TextureImage } from '../../../mol-gl/renderable/util'; export declare const ColorAccumulateSchema: { drawCount: ValueSpec<"number">; instanceCount: ValueSpec<"number">; stride: ValueSpec<"number">; uTotalCount: UniformSpec<"i">; uInstanceCount: UniformSpec<"i">; uGroupCount: UniformSpec<"i">; aTransform: AttributeSpec<"float32">; aInstance: AttributeSpec<"float32">; aSample: AttributeSpec<"float32">; uGeoTexDim: UniformSpec<"v2">; tPosition: TextureSpec<"texture">; tGroup: TextureSpec<"texture">; uColorTexDim: UniformSpec<"v2">; tColor: TextureSpec<"image-uint8">; dColorType: DefineSpec<"string">; uCurrentSlice: UniformSpec<"f">; uCurrentX: UniformSpec<"f">; uCurrentY: UniformSpec<"f">; uBboxMin: UniformSpec<"v3">; uBboxSize: UniformSpec<"v3">; uResolution: UniformSpec<"f">; }; interface AccumulateInput { vertexCount: number; instanceCount: number; groupCount: number; transformBuffer: Float32Array; instanceBuffer: Float32Array; positionTexture: Texture; groupTexture: Texture; colorData: TextureImage<Uint8Array>; colorType: 'group' | 'groupInstance'; } export declare const ColorNormalizeSchema: { tColor: TextureSpec<"texture">; uTexSize: UniformSpec<"v2">; drawCount: ValueSpec<"number">; instanceCount: ValueSpec<"number">; aPosition: AttributeSpec<"float32">; uQuadScale: UniformSpec<"v2">; }; interface ColorSmoothingInput extends AccumulateInput { boundingSphere: Sphere3D; invariantBoundingSphere: Sphere3D; } export declare function calcTextureMeshColorSmoothing(input: ColorSmoothingInput, resolution: number, stride: number, webgl: WebGLContext, texture?: Texture): { texture: Texture; gridDim: Vec3; gridTexDim: Vec2; gridTransform: Vec4; type: string; }; export {};