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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.Image = exports.InterpolationTypeNames = exports.InterpolationTypes = void 0; var tslib_1 = require("tslib"); var util_1 = require("../../../mol-data/util"); var location_iterator_1 = require("../../../mol-geo/util/location-iterator"); var util_2 = require("../../../mol-gl/renderable/util"); var geometry_1 = require("../../../mol-math/geometry"); var linear_algebra_1 = require("../../../mol-math/linear-algebra"); var mol_util_1 = require("../../../mol-util"); var param_definition_1 = require("../../../mol-util/param-definition"); var base_1 = require("../base"); var color_data_1 = require("../color-data"); var marker_data_1 = require("../marker-data"); var overpaint_data_1 = require("../overpaint-data"); var transparency_data_1 = require("../transparency-data"); var array_1 = require("../../../mol-util/array"); var clipping_data_1 = require("../clipping-data"); var location_1 = require("../../../mol-model/location"); var util_3 = require("../../../mol-gl/compute/util"); var QuadIndices = new Uint32Array([ 0, 1, 2, 1, 3, 2 ]); var QuadUvs = new Float32Array([ 0, 1, 0, 0, 1, 1, 1, 0 ]); exports.InterpolationTypes = { 'nearest': 'Nearest', 'catmulrom': 'Catmulrom (Cubic)', 'mitchell': 'Mitchell (Cubic)', 'bspline': 'B-Spline (Cubic)' }; exports.InterpolationTypeNames = Object.keys(exports.InterpolationTypes); var Image; (function (Image) { function create(imageTexture, corners, groupTexture, image) { return image ? update(imageTexture, corners, groupTexture, image) : fromData(imageTexture, corners, groupTexture); } Image.create = create; function hashCode(image) { return (0, util_1.hashFnv32a)([ image.cornerBuffer.ref.version ]); } function fromData(imageTexture, corners, groupTexture) { var boundingSphere = (0, geometry_1.Sphere3D)(); var currentHash = -1; var width = imageTexture.width; var height = imageTexture.height; var image = { kind: 'image', imageTexture: mol_util_1.ValueCell.create(imageTexture), imageTextureDim: mol_util_1.ValueCell.create(linear_algebra_1.Vec2.create(width, height)), cornerBuffer: mol_util_1.ValueCell.create(corners), groupTexture: mol_util_1.ValueCell.create(groupTexture), get boundingSphere() { var newHash = hashCode(image); if (newHash !== currentHash) { var b = getBoundingSphere(image.cornerBuffer.ref.value); geometry_1.Sphere3D.copy(boundingSphere, b); currentHash = newHash; } return boundingSphere; }, }; return image; } function update(imageTexture, corners, groupTexture, image) { var width = imageTexture.width; var height = imageTexture.height; mol_util_1.ValueCell.update(image.imageTexture, imageTexture); mol_util_1.ValueCell.update(image.imageTextureDim, linear_algebra_1.Vec2.set(image.imageTextureDim.ref.value, width, height)); mol_util_1.ValueCell.update(image.cornerBuffer, corners); mol_util_1.ValueCell.update(image.groupTexture, groupTexture); return image; } function createEmpty(image) { var imageTexture = (0, util_2.createTextureImage)(0, 4, Uint8Array); var corners = image ? image.cornerBuffer.ref.value : new Float32Array(8 * 3); var groupTexture = (0, util_2.createTextureImage)(0, 4, Uint8Array); return create(imageTexture, corners, groupTexture, image); } Image.createEmpty = createEmpty; Image.Params = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, base_1.BaseGeometry.Params), { interpolation: param_definition_1.ParamDefinition.Select('bspline', param_definition_1.ParamDefinition.objectToOptions(exports.InterpolationTypes)) }); Image.Utils = { Params: Image.Params, createEmpty: createEmpty, createValues: createValues, createValuesSimple: createValuesSimple, updateValues: updateValues, updateBoundingSphere: updateBoundingSphere, createRenderableState: createRenderableState, updateRenderableState: updateRenderableState, createPositionIterator: function () { return (0, location_iterator_1.LocationIterator)(1, 1, 1, function () { return location_1.NullLocation; }); } }; function createValues(image, transform, locationIt, theme, props) { var instanceCount = locationIt.instanceCount, groupCount = locationIt.groupCount; var positionIt = Image.Utils.createPositionIterator(image, transform); var color = (0, color_data_1.createColors)(locationIt, positionIt, theme.color); var marker = (0, marker_data_1.createMarkers)(instanceCount * groupCount); var overpaint = (0, overpaint_data_1.createEmptyOverpaint)(); var transparency = (0, transparency_data_1.createEmptyTransparency)(); var clipping = (0, clipping_data_1.createEmptyClipping)(); var counts = { drawCount: QuadIndices.length, vertexCount: util_3.QuadPositions.length / 3, groupCount: groupCount, instanceCount: instanceCount }; var invariantBoundingSphere = geometry_1.Sphere3D.clone(image.boundingSphere); var boundingSphere = (0, util_2.calculateTransformBoundingSphere)(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount); return (0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)((0, tslib_1.__assign)({}, color), marker), overpaint), transparency), clipping), transform), base_1.BaseGeometry.createValues(props, counts)), { aPosition: image.cornerBuffer, aUv: mol_util_1.ValueCell.create(QuadUvs), elements: mol_util_1.ValueCell.create(QuadIndices), // aGroup is used as a vertex index here, group id is in tGroupTex aGroup: mol_util_1.ValueCell.create((0, array_1.fillSerial)(new Float32Array(4))), boundingSphere: mol_util_1.ValueCell.create(boundingSphere), invariantBoundingSphere: mol_util_1.ValueCell.create(invariantBoundingSphere), uInvariantBoundingSphere: mol_util_1.ValueCell.create(linear_algebra_1.Vec4.ofSphere(invariantBoundingSphere)), dInterpolation: mol_util_1.ValueCell.create(props.interpolation), uImageTexDim: image.imageTextureDim, tImageTex: image.imageTexture, tGroupTex: image.groupTexture }); } function createValuesSimple(image, props, colorValue, sizeValue, transform) { var s = base_1.BaseGeometry.createSimple(colorValue, sizeValue, transform); var p = (0, tslib_1.__assign)((0, tslib_1.__assign)({}, param_definition_1.ParamDefinition.getDefaultValues(Image.Params)), props); return createValues(image, s.transform, s.locationIterator, s.theme, p); } function updateValues(values, props) { base_1.BaseGeometry.updateValues(values, props); mol_util_1.ValueCell.updateIfChanged(values.dInterpolation, props.interpolation); } function updateBoundingSphere(values, image) { var invariantBoundingSphere = geometry_1.Sphere3D.clone(image.boundingSphere); var boundingSphere = (0, util_2.calculateTransformBoundingSphere)(invariantBoundingSphere, values.aTransform.ref.value, values.instanceCount.ref.value); if (!geometry_1.Sphere3D.equals(boundingSphere, values.boundingSphere.ref.value)) { mol_util_1.ValueCell.update(values.boundingSphere, boundingSphere); } if (!geometry_1.Sphere3D.equals(invariantBoundingSphere, values.invariantBoundingSphere.ref.value)) { mol_util_1.ValueCell.update(values.invariantBoundingSphere, invariantBoundingSphere); mol_util_1.ValueCell.update(values.uInvariantBoundingSphere, linear_algebra_1.Vec4.fromSphere(values.uInvariantBoundingSphere.ref.value, invariantBoundingSphere)); } } function createRenderableState(props) { var state = base_1.BaseGeometry.createRenderableState(props); state.opaque = false; return state; } function updateRenderableState(state, props) { base_1.BaseGeometry.updateRenderableState(state, props); state.opaque = false; } })(Image || (Image = {})); exports.Image = Image; // function getBoundingSphere(corners) { var center = (0, linear_algebra_1.Vec3)(); var extrema = []; for (var i = 0, il = corners.length; i < il; i += 3) { var e = linear_algebra_1.Vec3.fromArray((0, linear_algebra_1.Vec3)(), corners, i); extrema.push(e); linear_algebra_1.Vec3.add(center, center, e); } linear_algebra_1.Vec3.scale(center, center, 1 / (corners.length / 3)); var radius = 0; for (var _i = 0, extrema_1 = extrema; _i < extrema_1.length; _i++) { var e = extrema_1[_i]; var d = linear_algebra_1.Vec3.distance(center, e); if (d > radius) radius = d; } var sphere = geometry_1.Sphere3D.create(center, radius); geometry_1.Sphere3D.setExtrema(sphere, extrema); return sphere; } //# sourceMappingURL=image.js.map