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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { PickingId } from '../../mol-geo/geometry/picking'; import { Renderer } from '../../mol-gl/renderer'; import { Scene } from '../../mol-gl/scene'; import { WebGLContext } from '../../mol-gl/webgl/context'; import { RenderTarget } from '../../mol-gl/webgl/render-target'; import { Vec3 } from '../../mol-math/linear-algebra'; import { Camera, ICamera } from '../camera'; import { StereoCamera } from '../camera/stereo'; import { Viewport } from '../camera/util'; import { Helper } from '../helper/helper'; import { DrawPass } from './draw'; export declare type PickData = { id: PickingId; position: Vec3; }; export declare class PickPass { private webgl; private drawPass; readonly pickBaseScale: number; readonly objectPickTarget: RenderTarget; readonly instancePickTarget: RenderTarget; readonly groupPickTarget: RenderTarget; readonly depthPickTarget: RenderTarget; private pickWidth; private pickHeight; constructor(webgl: WebGLContext, drawPass: DrawPass, pickBaseScale: number); get drawingBufferHeight(): number; syncSize(): void; private renderVariant; render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper): void; } export declare class PickHelper { private webgl; private renderer; private scene; private helper; private pickPass; readonly pickPadding: number; dirty: boolean; private objectBuffer; private instanceBuffer; private groupBuffer; private depthBuffer; private viewport; private pickScale; private pickX; private pickY; private pickWidth; private pickHeight; private halfPickWidth; private spiral; private setupBuffers; setViewport(x: number, y: number, width: number, height: number): void; private syncBuffers; private getBufferIdx; private getDepth; private getId; private render; private identifyInternal; identify(x: number, y: number, camera: Camera | StereoCamera): PickData | undefined; constructor(webgl: WebGLContext, renderer: Renderer, scene: Scene, helper: Helper, pickPass: PickPass, viewport: Viewport, pickPadding?: number); }