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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { WebGLContext } from '../../mol-gl/webgl/context'; import { RenderTarget } from '../../mol-gl/webgl/render-target'; import { Renderer } from '../../mol-gl/renderer'; import { Scene } from '../../mol-gl/scene'; import { ParamDefinition as PD } from '../../mol-util/param-definition'; import { Camera } from '../camera'; import { Viewport } from '../camera/util'; import { Helper } from '../helper/helper'; export declare const ImageParams: { transparentBackground: PD.BooleanParam; multiSample: PD.Group<PD.Normalize<{ mode: string; sampleLevel: number; }>>; postprocessing: PD.Group<PD.Normalize<{ occlusion: PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{ samples: any; radius: any; bias: any; blurKernelSize: any; }>, "on">; outline: PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{ scale: any; threshold: any; }>, "on">; antialiasing: PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{ edgeThreshold: any; maxSearchSteps: any; }>, "smaa"> | PD.NamedParams<PD.Normalize<{ edgeThresholdMin: any; edgeThresholdMax: any; iterations: any; subpixelQuality: any; }>, "fxaa">; }>>; marking: PD.Group<PD.Normalize<{ enabled: boolean; highlightEdgeColor: import("../../mol-util/color").Color; selectEdgeColor: import("../../mol-util/color").Color; edgeScale: number; ghostEdgeStrength: number; innerEdgeFactor: number; }>>; cameraHelper: PD.Group<PD.Normalize<{ axes: PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{ alpha: any; ignoreLight: any; colorX: any; colorY: any; colorZ: any; scale: any; doubleSided: any; flipSided: any; flatShaded: any; xrayShaded: any; quality: any; }>, "on">; }>>; }; export declare type ImageProps = PD.Values<typeof ImageParams>; export declare class ImagePass { private webgl; private renderer; private scene; private camera; private _width; private _height; private _camera; readonly props: ImageProps; private _colorTarget; get colorTarget(): RenderTarget; private readonly drawPass; private readonly multiSamplePass; private readonly multiSampleHelper; private readonly helper; get width(): number; get height(): number; constructor(webgl: WebGLContext, renderer: Renderer, scene: Scene, camera: Camera, helper: Helper, enableWboit: boolean, props: Partial<ImageProps>); setSize(width: number, height: number): void; setProps(props?: Partial<ImageProps>): void; render(): void; getImageData(width: number, height: number, viewport?: Viewport): ImageData; }