mojang-auth
Version:
Mojang authentication client, re-implementing parts of `node-yggdrasil` in classes, and adding support for custom auth servers.
116 lines (115 loc) • 6.65 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
exports.__esModule = true;
exports.setDefaultHost = exports.defaultHost = void 0;
var crypto_1 = require("crypto");
var utils_1 = require("./utils");
var node_fetch_1 = require("node-fetch");
exports.defaultHost = 'https://sessionserver.mojang.com';
exports.setDefaultHost = function (val) {
exports.defaultHost = val;
};
var Server = /** @class */ (function () {
function Server(options) {
Object.assign(this, options);
}
/**
* Client's Mojang handshake call
* See http://wiki.vg/Protocol_Encryption#Client
* @param {String} accessToken Client's accessToken
* @param {String} selectedProfile Client's selectedProfile
* @param {String} serverid ASCII encoding of the server ID
* @param {String} sharedsecret Server's secret string
* @param {String} serverkey Server's encoded public key
* @param {Function} cb (is okay, data returned by server)
* @async
*/
Server.prototype.join = function (accessToken, selectedProfile, serverid, sharedsecret, serverkey) {
var _a, _b, _c;
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_d) {
switch (_d.label) {
case 0: return [4 /*yield*/, utils_1["default"].call((_b = (_a = this) === null || _a === void 0 ? void 0 : _a.host) !== null && _b !== void 0 ? _b : exports.defaultHost, 'session/minecraft/join', {
accessToken: accessToken,
selectedProfile: selectedProfile,
serverId: utils_1["default"].mcHexDigest(crypto_1.createHash('sha1').update(serverid).update(sharedsecret).update(serverkey).digest())
}, (_c = this) === null || _c === void 0 ? void 0 : _c.agent)];
case 1: return [2 /*return*/, _d.sent()];
}
});
});
};
/**
* Server's Mojang handshake call
* @param {String} username Client's username, case-sensitive
* @param {String} serverid ASCII encoding of the server ID
* @param {String} sharedsecret Server's secret string
* @param {String} serverkey Server's encoded public key
* @param {Function} cb (is okay, client info)
* @async
*/
Server.prototype.hasJoined = function (username, serverid, sharedsecret, serverkey) {
var _a, _b, _c;
return __awaiter(this, void 0, void 0, function () {
var host, hash, data, body, _d, _e;
return __generator(this, function (_f) {
switch (_f.label) {
case 0:
host = (_b = (_a = this) === null || _a === void 0 ? void 0 : _a.host) !== null && _b !== void 0 ? _b : exports.defaultHost;
hash = utils_1["default"].mcHexDigest(crypto_1.createHash('sha1').update(serverid).update(sharedsecret).update(serverkey).digest());
return [4 /*yield*/, node_fetch_1["default"](host + "/session/minecraft/hasJoined?username=" + username + "&serverId=" + hash, { agent: (_c = this) === null || _c === void 0 ? void 0 : _c.agent, method: 'GET' })];
case 1:
data = _f.sent();
_e = (_d = JSON).parse;
return [4 /*yield*/, data.text()];
case 2:
body = _e.apply(_d, [_f.sent()]);
if (body.id !== undefined)
return [2 /*return*/, body];
else
throw new Error('Failed to verify username!');
return [2 /*return*/];
}
});
});
};
return Server;
}());
exports["default"] = Server;
Server.prototype.join = utils_1["default"].callbackify(Server.prototype.join, 5);
Server.prototype.hasJoined = utils_1["default"].callbackify(Server.prototype.hasJoined, 4);