mojang-auth
Version:
Mojang authentication client, re-implementing parts of `node-yggdrasil` in classes, and adding support for custom auth servers.
144 lines (143 loc) • 7.91 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
exports.__esModule = true;
exports.setDefaultHost = exports.defaultHost = void 0;
var uuid = require("uuid");
var utils = require("./utils");
exports.defaultHost = 'https://authserver.mojang.com';
exports.setDefaultHost = function (val) {
exports.defaultHost = val;
};
var Client = /** @class */ (function () {
function Client(options) {
Object.assign(this, options);
}
/**
* Attempts to authenticate a user.
* @param {Object} options Config object
* @param {Function} cb Callback
*/
Client.prototype.auth = function (options) {
var _a, _b, _c, _d, _e;
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_f) {
switch (_f.label) {
case 0:
if (options.token === null)
delete options.token;
else
options.token = (_a = options.token) !== null && _a !== void 0 ? _a : uuid.v4();
options.agent = (_b = options.agent) !== null && _b !== void 0 ? _b : 'Minecraft';
return [4 /*yield*/, utils.call((_d = (_c = this) === null || _c === void 0 ? void 0 : _c.host) !== null && _d !== void 0 ? _d : exports.defaultHost, 'authenticate', {
agent: {
name: options.agent,
version: options.agent === 'Minecraft' ? 1 : options.version
},
username: options.user,
password: options.pass,
clientToken: options.token,
requestUser: options.requestUser === true
}, (_e = this) === null || _e === void 0 ? void 0 : _e.agent)];
case 1: return [2 /*return*/, _f.sent()];
}
});
});
};
/**
* Refreshes a accessToken.
* @param {String} accessToken Old Access Token
* @param {String} clientToken Client Token
* @param {String=false} requestUser Whether to request the user object
* @param {Function} cb (err, new token, full response body)
*/
Client.prototype.refresh = function (accessToken, clientToken, requestUser) {
var _a, _b, _c;
return __awaiter(this, void 0, void 0, function () {
var data;
return __generator(this, function (_d) {
switch (_d.label) {
case 0: return [4 /*yield*/, utils.call((_b = (_a = this) === null || _a === void 0 ? void 0 : _a.host) !== null && _b !== void 0 ? _b : exports.defaultHost, 'refresh', { accessToken: accessToken, clientToken: clientToken, requestUser: requestUser !== null && requestUser !== void 0 ? requestUser : false }, (_c = this) === null || _c === void 0 ? void 0 : _c.agent)];
case 1:
data = _d.sent();
if (data.clientToken !== clientToken)
throw new Error('clientToken assertion failed');
return [2 /*return*/, [data.accessToken, data]];
}
});
});
};
/**
* Validates an access token
* @param {String} accessToken Token to validate
* @param {Function} cb (error)
*/
Client.prototype.validate = function (accessToken) {
var _a, _b, _c;
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_d) {
switch (_d.label) {
case 0: return [4 /*yield*/, utils.call((_b = (_a = this) === null || _a === void 0 ? void 0 : _a.host) !== null && _b !== void 0 ? _b : exports.defaultHost, 'validate', { accessToken: accessToken }, (_c = this) === null || _c === void 0 ? void 0 : _c.agent)];
case 1: return [2 /*return*/, _d.sent()];
}
});
});
};
/**
* Invalidates all access tokens.
* @param {String} username User's user
* @param {String} password User's pass
* @param {Function} cb (error)
*/
Client.prototype.signout = function (username, password) {
var _a, _b, _c;
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_d) {
switch (_d.label) {
case 0: return [4 /*yield*/, utils.call((_b = (_a = this) === null || _a === void 0 ? void 0 : _a.host) !== null && _b !== void 0 ? _b : exports.defaultHost, 'signout', { username: username, password: password }, (_c = this) === null || _c === void 0 ? void 0 : _c.agent)];
case 1: return [2 /*return*/, _d.sent()];
}
});
});
};
return Client;
}());
exports["default"] = Client;
Client.prototype.auth = utils.callbackify(Client.prototype.auth, 1);
Client.prototype.refresh = utils.callbackify(Client.prototype.refresh, 3);
Client.prototype.signout = utils.callbackify(Client.prototype.signout, 1);
Client.prototype.validate = utils.callbackify(Client.prototype.validate, 2);