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modern-canvas

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A JavaScript WebGL rendering engine. only the ESM.

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import { Texture2D } from './Texture2D'; export interface VideoTextureOptions { autoLoad?: boolean; autoPlay?: boolean; fps?: number; crossorigin?: boolean | string | null; loop?: boolean; muted?: boolean; playsinline?: boolean; } export interface VideoTextureLike { src: string; mime: string; } export declare class VideoTexture extends Texture2D<HTMLVideoElement> { autoUpdate: boolean; fps: number; static readonly mimeTypes: Map<string, string>; get isReady(): boolean; get isPlaying(): boolean; get duration(): number; get seeking(): boolean; get currentTime(): number; set currentTime(val: number); protected _spf: number; protected _autoPlay: boolean; protected _sourceLoad?: Promise<this>; protected _nextTime: number; protected _connected: boolean; protected _requestId?: number; protected _resolve?: (val: this) => void; protected _reject?: (event: ErrorEvent) => void; constructor(source: HTMLVideoElement | (string | VideoTextureLike)[] | string, options?: VideoTextureOptions); protected _updateProperty(key: string, value: any, oldValue: any): void; protected _onPlayStart: () => void; protected _onPlayStop: () => void; protected _onCanPlay: () => void; protected _onError: (event: ErrorEvent) => void; /** Fired when the video is completed seeking to the current playback position. */ protected _onSeeked: () => void; protected _setupAutoUpdate(): void; protected _videoFrameRequestCallback: () => void; requestUpload: () => void; load(): Promise<this>; destroy(): void; }