modern-canvas
Version:
A JavaScript WebGL rendering engine. only the ESM.
41 lines (40 loc) • 1.46 kB
TypeScript
import type { IAudioContext } from '../interfaces';
import { AudioPipeline } from '../pipeline';
export declare class WebAudioContext extends AudioPipeline implements IAudioContext {
/** Singleton */
protected static _instance?: WebAudioContext;
static get instance(): WebAudioContext;
static get audioContext(): AudioContext;
static get offlineContext(): OfflineAudioContext;
static setParamValue(param: AudioParam, value: number): void;
static decode(buffer: ArrayBuffer): Promise<AudioBuffer>;
/** Context */
protected _context: AudioContext;
protected _offlineContext: OfflineAudioContext;
get audioContext(): AudioContext;
get offlineContext(): OfflineAudioContext;
protected _locked: boolean;
muted: boolean;
volume: number;
playbackRate: number;
/** Paused */
autoPause: boolean;
protected _paused: boolean;
protected _pausedOnBlur: boolean;
get paused(): boolean;
set paused(val: boolean);
/** Nodes */
protected _compressor: DynamicsCompressorNode;
protected _analyser: AnalyserNode;
constructor();
protected _onFocus(): void;
protected _onBlur(): void;
protected _unlock: () => void;
playEmptySound(): void;
refresh(): void;
refreshPaused(): void;
toggleMute(): boolean;
togglePause(): boolean;
decode(buffer: ArrayBuffer): Promise<AudioBuffer>;
setParamValue(param: AudioParam, value: number): void;
}