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modern-canvas

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A JavaScript WebGL rendering engine. only the ESM.

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import type { IAudioContext } from '../interfaces'; import { AudioPipeline } from '../pipeline'; export declare class WebAudioContext extends AudioPipeline implements IAudioContext { /** Singleton */ protected static _instance?: WebAudioContext; static get instance(): WebAudioContext; static get audioContext(): AudioContext; static get offlineContext(): OfflineAudioContext; static setParamValue(param: AudioParam, value: number): void; static decode(buffer: ArrayBuffer): Promise<AudioBuffer>; /** Context */ protected _context: AudioContext; protected _offlineContext: OfflineAudioContext; get audioContext(): AudioContext; get offlineContext(): OfflineAudioContext; protected _locked: boolean; muted: boolean; volume: number; playbackRate: number; /** Paused */ autoPause: boolean; protected _paused: boolean; protected _pausedOnBlur: boolean; get paused(): boolean; set paused(val: boolean); /** Nodes */ protected _compressor: DynamicsCompressorNode; protected _analyser: AnalyserNode; constructor(); protected _onFocus(): void; protected _onBlur(): void; protected _unlock: () => void; playEmptySound(): void; refresh(): void; refreshPaused(): void; toggleMute(): boolean; togglePause(): boolean; decode(buffer: ArrayBuffer): Promise<AudioBuffer>; setParamValue(param: AudioParam, value: number): void; }