modern-canvas
Version:
A JavaScript WebGL rendering engine. only the ESM.
29 lines (28 loc) • 955 B
TypeScript
import type { Audio } from '../Audio';
import { AudioPipeline } from '../pipeline';
import { WebAudioContext } from './WebAudioContext';
import { WebSound } from './WebSound';
export declare class WebAudio extends AudioPipeline {
parent: Audio;
/** Source */
protected _sourceBuffer?: AudioBuffer;
protected _sourceNode: AudioBufferSourceNode;
protected _sourceLoad?: Promise<this>;
/** Nodes */
gain: GainNode;
analyser: AnalyserNode;
get context(): WebAudioContext;
get isPlayable(): boolean;
get duration(): number;
get buffer(): AudioBuffer | null;
set buffer(val: AudioBuffer | null);
constructor(parent: Audio);
load(): Promise<this>;
protected _loadUrl(url: string): Promise<this>;
protected _decode(buffer: ArrayBuffer | AudioBuffer): Promise<AudioBuffer>;
cloneSource(): {
source: AudioBufferSourceNode;
gain: GainNode;
};
createSound(): WebSound;
}