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modern-canvas

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A JavaScript WebGL rendering engine. only the ESM.

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import type { HTMLSound } from './html'; import type { IPlayOptions } from './interfaces'; import type { WebSound } from './web'; import { TimelineNode } from '../main'; import { HTMLAudio } from './html'; import { WebAudio } from './web'; export type PlatformAudio = WebAudio | HTMLAudio; export type PlatformSound = WebSound | HTMLSound; export declare class Audio extends TimelineNode { protected static _soundPool: PlatformSound[]; protected _sounds: PlatformSound[]; /** PlatformAudio */ protected _platformAudio: HTMLAudio | WebAudio; get platformAudio(): PlatformAudio; /** Src */ protected _src: string; get src(): string; set src(val: string); isLoaded: boolean; get isPlayable(): boolean; /** Duration */ get audioDuration(): number; /** Volume */ protected _volume: number; get volume(): number; set volume(val: number); /** Muted */ protected _muted: boolean; get muted(): boolean; set muted(val: boolean); /** PlaybackRate */ protected _playbackRate: number; get playbackRate(): number; set playbackRate(val: number); /** IsPlaying */ protected _isPlaying: boolean; get isPlaying(): boolean; multiple: boolean; start: number; end: number; constructor(src?: string); protected _updateProperty(key: string, value: any, oldValue: any): void; load(): Promise<this>; pause(): this; resume(): this; stop(): this; play(options?: IPlayOptions): PlatformSound | undefined; protected _removeSounds(): void; protected _createSound(): PlatformSound; refresh(): void; refreshPaused(): void; protected _onComplete: (sound: PlatformSound) => void; protected _recycleSound(sound: PlatformSound): void; protected _prevTime: number; protected _timer: number; protected _process(delta: number): void; protected _setTimeStop(): void; }