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modern-canvas

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A JavaScript WebGL rendering engine. only the ESM.

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import type { Vector2Like } from '../../core'; import type { CanvasBatchable, CanvasItemEvents, CanvasItemProperties, Node } from '../main'; import { Transform2D, Vector2 } from '../../core'; import { CanvasItem } from '../main'; export interface Node2DProperties extends CanvasItemProperties { } export interface Node2DEvents extends CanvasItemEvents { } export interface Node2D { on: <K extends keyof Node2DEvents & string>(event: K, listener: (...args: Node2DEvents[K]) => void) => this; once: <K extends keyof Node2DEvents & string>(event: K, listener: (...args: Node2DEvents[K]) => void) => this; off: <K extends keyof Node2DEvents & string>(event: K, listener: (...args: Node2DEvents[K]) => void) => this; emit: <K extends keyof Node2DEvents & string>(event: K, ...args: Node2DEvents[K]) => this; } export declare class Node2D extends CanvasItem { rotation: number; readonly position: Vector2; readonly scale: Vector2; readonly skew: Vector2; readonly pivot: Vector2; readonly extraTransform: Transform2D; readonly transform: Transform2D; readonly globalPosition: Vector2; globalRotation: number; readonly globalScale: Vector2; readonly globalSkew: Vector2; readonly globalTransform: Transform2D; protected _parentTransformDirtyId?: number; constructor(properties?: Partial<Node2DProperties>, nodes?: Node[]); protected _updateProperty(key: string, value: any, oldValue: any): void; updateTransform(): void; updateGlobalTransform(): void; protected _transformVertices(batchable: CanvasBatchable): Float32Array; protected _relayout(batchables: CanvasBatchable[]): CanvasBatchable[]; protected _process(delta: number): void; toLocal<P extends Vector2Like = Vector2>(globalPos: Vector2Like, newPos?: P): P; toGlobal<P extends Vector2Like = Vector2>(localPos: Vector2Like, newPos?: P): P; }