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modern-canvas

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A JavaScript WebGL rendering engine. only the ESM.

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import type { TextureLike } from '../../shared'; import type { GlRenderer } from '../GlRenderer'; import type { GlRenderingContext, GlTextureLocation } from '../types'; import type { GlTextureUploader } from './GlTextureUploader'; import { GlSystem } from '../system'; import { GlTexture } from './GlTexture'; export declare class GlTextureSystem extends GlSystem { uploaders: Record<string, GlTextureUploader>; readonly textures: Map<number, TextureLike>; readonly glTextures: Map<number, GlTexture>; protected _mapFormatToInternalFormat: Record<string, number>; protected _mapFormatToType: Record<string, number>; protected _mapFormatToFormat: Record<string, number>; protected _premultiplyAlpha: boolean; maxTextureSize: number; maxTextureImageUnits: number; protected _location: GlTextureLocation; current: (TextureLike | null)[]; install(renderer: GlRenderer): void; protected _updateContext(gl: GlRenderingContext): void; getGlTexture(texture: TextureLike): GlTexture; protected _createGlTexture(texture: TextureLike): GlTexture; bind(texture?: TextureLike | null, location?: number): void; protected _activateLocation(location: number): void; unbind(source: TextureLike | number): void; protected _sourceUnload(source: TextureLike): void; updateStyle(texture: TextureLike, firstCreation?: boolean): void; updateGpuTexture(texture: TextureLike): void; updateMipmap(texture: TextureLike): void; reset(): void; }