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model-viewer-module

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Easily display interactive 3D models on the web and in AR!

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/* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import {MeshStandardMaterial} from 'three'; import {GLTF, PBRMetallicRoughness as GLTFPBRMetallicRoughness} from '../../three-components/gltf-instance/gltf-2.0.js'; import {PBRMetallicRoughness as DefaultedPBRMetallicRoughness} from '../../three-components/gltf-instance/gltf-defaulted.js'; import {PBRMetallicRoughness as PBRMetallicRoughnessInterface, RGBA} from './api.js'; import {TextureInfo, TextureUsage} from './texture-info.js'; import {$correlatedObjects, $onUpdate, $sourceObject, ThreeDOMElement} from './three-dom-element.js'; const $threeMaterials = Symbol('threeMaterials'); const $baseColorTexture = Symbol('baseColorTexture'); const $metallicRoughnessTexture = Symbol('metallicRoughnessTexture'); /** * PBR material properties facade implementation for Three.js materials */ export class PBRMetallicRoughness extends ThreeDOMElement implements PBRMetallicRoughnessInterface { private[$baseColorTexture]: TextureInfo; private[$metallicRoughnessTexture]: TextureInfo; private get[$threeMaterials](): Set<MeshStandardMaterial> { return this[$correlatedObjects] as Set<MeshStandardMaterial>; } constructor( onUpdate: () => void, gltf: GLTF, pbrMetallicRoughness: GLTFPBRMetallicRoughness, correlatedMaterials: Set<MeshStandardMaterial>) { super(onUpdate, pbrMetallicRoughness, correlatedMaterials); // Assign glTF default values if (pbrMetallicRoughness.baseColorFactor == null) { pbrMetallicRoughness.baseColorFactor = [1, 1, 1, 1]; } if (pbrMetallicRoughness.roughnessFactor == null) { pbrMetallicRoughness.roughnessFactor = 1; } if (pbrMetallicRoughness.metallicFactor == null) { pbrMetallicRoughness.metallicFactor = 1; } const { baseColorTexture: gltfBaseColorTexture, metallicRoughnessTexture: gltfMetallicRoughnessTexture } = pbrMetallicRoughness; const {map, metalnessMap} = correlatedMaterials.values().next().value; this[$baseColorTexture] = new TextureInfo( onUpdate, TextureUsage.Base, map, correlatedMaterials, gltf, gltfBaseColorTexture ? gltfBaseColorTexture : null); this[$metallicRoughnessTexture] = new TextureInfo( onUpdate, TextureUsage.MetallicRoughness, metalnessMap, correlatedMaterials, gltf, gltfMetallicRoughnessTexture ? gltfMetallicRoughnessTexture : null); } get baseColorFactor(): RGBA { return (this[$sourceObject] as DefaultedPBRMetallicRoughness) .baseColorFactor; } get metallicFactor(): number { return (this[$sourceObject] as DefaultedPBRMetallicRoughness) .metallicFactor; } get roughnessFactor(): number { return (this[$sourceObject] as DefaultedPBRMetallicRoughness) .roughnessFactor; } get baseColorTexture(): TextureInfo { return this[$baseColorTexture]; } get metallicRoughnessTexture(): TextureInfo { return this[$metallicRoughnessTexture]; } setBaseColorFactor(rgba: RGBA) { for (const material of this[$threeMaterials]) { material.color.fromArray(rgba); material.opacity = (rgba)[3]; } const pbrMetallicRoughness = this[$sourceObject] as DefaultedPBRMetallicRoughness; pbrMetallicRoughness.baseColorFactor = rgba; this[$onUpdate](); } setMetallicFactor(value: number) { for (const material of this[$threeMaterials]) { material.metalness = value; } const pbrMetallicRoughness = this[$sourceObject] as DefaultedPBRMetallicRoughness; pbrMetallicRoughness.metallicFactor = value; this[$onUpdate](); } setRoughnessFactor(value: number) { for (const material of this[$threeMaterials]) { material.roughness = value; } const pbrMetallicRoughness = this[$sourceObject] as DefaultedPBRMetallicRoughness; pbrMetallicRoughness.roughnessFactor = value; this[$onUpdate](); } }