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model-viewer-module

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Easily display interactive 3D models on the web and in AR!

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/* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import {property} from 'lit/decorators.js'; import {Event as ThreeEvent, Texture} from 'three'; import ModelViewerElementBase, {$needsRender, $onModelLoad, $progressTracker, $renderer, $scene, $shouldAttemptPreload} from '../model-viewer-base.js'; import {PreloadEvent} from '../three-components/CachingGLTFLoader.js'; import {EnvironmentMapAndSkybox} from '../three-components/TextureUtils.js'; import {Constructor, deserializeUrl} from '../utilities.js'; export const BASE_OPACITY = 0.5; const DEFAULT_SHADOW_INTENSITY = 0.0; const DEFAULT_SHADOW_SOFTNESS = 1.0; const DEFAULT_EXPOSURE = 1.0; export const $currentEnvironmentMap = Symbol('currentEnvironmentMap'); export const $currentBackground = Symbol('currentBackground'); export const $updateEnvironment = Symbol('updateEnvironment'); const $cancelEnvironmentUpdate = Symbol('cancelEnvironmentUpdate'); const $onPreload = Symbol('onPreload'); export declare interface EnvironmentInterface { environmentImage: string|null; skyboxImage: string|null; shadowIntensity: number; shadowSoftness: number; exposure: number; hasBakedShadow(): boolean; } export const EnvironmentMixin = <T extends Constructor<ModelViewerElementBase>>( ModelViewerElement: T): Constructor<EnvironmentInterface>&T => { class EnvironmentModelViewerElement extends ModelViewerElement { @property({type: String, attribute: 'environment-image'}) environmentImage: string|null = null; @property({type: String, attribute: 'skybox-image'}) skyboxImage: string|null = null; @property({type: Number, attribute: 'shadow-intensity'}) shadowIntensity: number = DEFAULT_SHADOW_INTENSITY; @property({type: Number, attribute: 'shadow-softness'}) shadowSoftness: number = DEFAULT_SHADOW_SOFTNESS; @property({ type: Number, }) exposure: number = DEFAULT_EXPOSURE; protected[$currentEnvironmentMap]: Texture|null = null; protected[$currentBackground]: Texture|null = null; private[$cancelEnvironmentUpdate]: ((...args: any[]) => any)|null = null; private[$onPreload] = (event: ThreeEvent) => { if ((event as PreloadEvent).element === this) { this[$updateEnvironment](); } }; connectedCallback() { super.connectedCallback(); this[$renderer].loader.addEventListener('preload', this[$onPreload]); } disconnectedCallback() { super.disconnectedCallback(); this[$renderer].loader.removeEventListener('preload', this[$onPreload]); } updated(changedProperties: Map<string|number|symbol, unknown>) { super.updated(changedProperties); if (changedProperties.has('shadowIntensity')) { this[$scene].setShadowIntensity(this.shadowIntensity * BASE_OPACITY); this[$needsRender](); } if (changedProperties.has('shadowSoftness')) { this[$scene].setShadowSoftness(this.shadowSoftness); this[$needsRender](); } if (changedProperties.has('exposure')) { this[$scene].exposure = this.exposure; this[$needsRender](); } if ((changedProperties.has('environmentImage') || changedProperties.has('skyboxImage')) && this[$shouldAttemptPreload]()) { this[$updateEnvironment](); } } hasBakedShadow(): boolean { return this[$scene].bakedShadows.size > 0; } [$onModelLoad]() { super[$onModelLoad](); this[$scene].setEnvironmentAndSkybox( this[$currentEnvironmentMap], this[$currentBackground]); } async[$updateEnvironment]() { const {skyboxImage, environmentImage} = this; if (this[$cancelEnvironmentUpdate] != null) { this[$cancelEnvironmentUpdate]!(); this[$cancelEnvironmentUpdate] = null; } const {textureUtils} = this[$renderer]; if (textureUtils == null) { return; } try { const {environmentMap, skybox} = await new Promise<EnvironmentMapAndSkybox>( async (resolve, reject) => { const texturesLoad = textureUtils.generateEnvironmentMapAndSkybox( deserializeUrl(skyboxImage), environmentImage, {progressTracker: this[$progressTracker]}); this[$cancelEnvironmentUpdate] = () => reject(texturesLoad); resolve(await texturesLoad); }); if (this[$currentEnvironmentMap] !== environmentMap) { this[$currentEnvironmentMap] = environmentMap; this.dispatchEvent(new CustomEvent('environment-change')); } if (skybox != null) { // When using the same environment and skybox, use the environment as // it gives HDR filtering. this[$currentBackground] = skybox.name === environmentMap.name ? environmentMap : skybox; } else { this[$currentBackground] = null; } this[$scene].setEnvironmentAndSkybox( this[$currentEnvironmentMap], this[$currentBackground]); this[$scene].dispatchEvent({type: 'envmap-update'}); } catch (errorOrPromise) { if (errorOrPromise instanceof Error) { this[$scene].setEnvironmentAndSkybox(null, null); throw errorOrPromise; } } } } return EnvironmentModelViewerElement; };