modaq
Version:
Quiz Bowl Reader using TypeScript, React, and MobX
79 lines • 3.73 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
Object.defineProperty(exports, "__esModule", { value: true });
const chai_1 = require("chai");
const ReorderTeamsDialogController = __importStar(require("src/components/dialogs/ReorderTeamsDialogController"));
const AppState_1 = require("src/state/AppState");
const GameState_1 = require("src/state/GameState");
const PacketState_1 = require("src/state/PacketState");
const TeamState_1 = require("src/state/TeamState");
const defaultPacket = new PacketState_1.PacketState();
defaultPacket.setTossups([
new PacketState_1.Tossup("first q", "first a"),
new PacketState_1.Tossup("second q", "second a"),
new PacketState_1.Tossup("third q", "third a"),
]);
const defaultTeamNames = ["First Team", "Team2"];
const firstTeamPlayers = [
new TeamState_1.Player("Alex", defaultTeamNames[0], true),
new TeamState_1.Player("Anna", defaultTeamNames[0], true),
new TeamState_1.Player("Ashok", defaultTeamNames[0], false),
];
const secondTeamPlayers = [new TeamState_1.Player("Bob", defaultTeamNames[1], true)];
const defaultExistingPlayers = [
firstTeamPlayers[0],
firstTeamPlayers[1],
firstTeamPlayers[2],
secondTeamPlayers[0],
];
function initializeApp(players) {
const gameState = new GameState_1.GameState();
gameState.loadPacket(defaultPacket);
players = players !== null && players !== void 0 ? players : defaultExistingPlayers;
gameState.addNewPlayers(players);
AppState_1.AppState.resetInstance();
const appState = AppState_1.AppState.instance;
appState.game = gameState;
return { appState, players };
}
describe("ReorderTeamsDialogControllerTests", () => {
it("submit with less than 2 doesn't break", () => {
const { appState } = initializeApp([firstTeamPlayers[0]]);
ReorderTeamsDialogController.submit();
chai_1.expect(appState.game.teamNames).to.be.deep.equal([defaultTeamNames[0]]);
});
it("submit with lonly 1 team doesn't break", () => {
const { appState } = initializeApp([firstTeamPlayers[0], firstTeamPlayers[1]]);
ReorderTeamsDialogController.submit();
chai_1.expect(appState.game.teamNames).to.be.deep.equal([defaultTeamNames[0]]);
});
it("submit with 2", () => {
const { appState } = initializeApp([firstTeamPlayers[0], secondTeamPlayers[0]]);
ReorderTeamsDialogController.submit();
chai_1.expect(appState.game.teamNames).to.be.deep.equal([defaultTeamNames[1], defaultTeamNames[0]]);
});
it("submit with several", () => {
const { appState } = initializeApp();
ReorderTeamsDialogController.submit();
chai_1.expect(appState.game.teamNames).to.be.deep.equal([defaultTeamNames[1], defaultTeamNames[0]]);
});
});
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