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Quiz Bowl Reader using TypeScript, React, and MobX

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; Object.defineProperty(exports, "__esModule", { value: true }); const chai_1 = require("chai"); const GameFormats = __importStar(require("src/state/GameFormats")); const RenamePlayerDialogController = __importStar(require("src/components/dialogs/RenamePlayerDialogController")); const AppState_1 = require("src/state/AppState"); require("src/state/Events"); const GameState_1 = require("src/state/GameState"); const PacketState_1 = require("src/state/PacketState"); require("src/state/RenamePlayerDialogState"); const TeamState_1 = require("src/state/TeamState"); const defaultPacket = new PacketState_1.PacketState(); defaultPacket.setTossups([ new PacketState_1.Tossup("first q", "first a"), new PacketState_1.Tossup("second q", "second a"), new PacketState_1.Tossup("third q", "third a"), ]); const defaultTeamNames = ["First Team", "Team2"]; function createDefaultExistingPlayers() { return [ new TeamState_1.Player("Alex", defaultTeamNames[0], true), new TeamState_1.Player("Anna", defaultTeamNames[0], true), new TeamState_1.Player("Bob", defaultTeamNames[1], true), new TeamState_1.Player("Anna", defaultTeamNames[1], true), new TeamState_1.Player("Ashok", defaultTeamNames[0], false), ]; } function initializeApp(player = undefined) { const gameState = new GameState_1.GameState(); gameState.loadPacket(defaultPacket); const players = createDefaultExistingPlayers(); gameState.addNewPlayers(players); if (player == undefined) { player = players[0]; } AppState_1.AppState.resetInstance(); const appState = AppState_1.AppState.instance; appState.game = gameState; appState.uiState.dialogState.showRenamePlayerDialog(player); return { appState, players }; } function getRenamePlayerDialogState(appState) { if (appState.uiState.dialogState.renamePlayerDialog == undefined) { chai_1.assert.fail("RenamePlayerDialog should not be undefined"); } return appState.uiState.dialogState.renamePlayerDialog; } describe("RenamePlayerDialogControllerTests", () => { it("changeNewName", () => { const name = "New player name"; const { appState, players } = initializeApp(); RenamePlayerDialogController.changeNewName(name); const state = getRenamePlayerDialogState(appState); chai_1.expect(state.newName).to.equal(name); chai_1.expect(state.player.name).to.equal(players[0].name); chai_1.expect(state.errorMessage).to.be.undefined; }); it("hideDialog", () => { const { appState } = initializeApp(); RenamePlayerDialogController.hideDialog(); chai_1.expect(appState.uiState.dialogState.renamePlayerDialog).to.be.undefined; }); describe("validatePlayer", () => { it("validatePlayer - non-empty name", () => { initializeApp(); RenamePlayerDialogController.changeNewName(" "); const errorMessage = RenamePlayerDialogController.validatePlayer(); chai_1.expect(errorMessage).to.not.be.undefined; }); it("validatePlayer - duplicate name", () => { const { players } = initializeApp(); RenamePlayerDialogController.changeNewName(players[1].name); const errorMessage = RenamePlayerDialogController.validatePlayer(); chai_1.expect(errorMessage).to.not.be.undefined; }); it("validatePlayer - new name", () => { initializeApp(); RenamePlayerDialogController.changeNewName("Newbie"); const errorMessage = RenamePlayerDialogController.validatePlayer(); chai_1.expect(errorMessage).to.be.undefined; }); it("validatePlayer - new name from other team", () => { const { players } = initializeApp(); RenamePlayerDialogController.changeNewName(players[2].name); const errorMessage = RenamePlayerDialogController.validatePlayer(); chai_1.expect(errorMessage).to.be.undefined; }); }); describe("renamePlayer", () => { // TODO: Need one for different player instance // Need to test correct buzz, sub, and joins function renamePlayerSucceeds(useCopy) { const name = "Carol"; const playerToRename = useCopy ? new TeamState_1.Player("Alex", defaultTeamNames[0], true) : undefined; const { appState, players } = initializeApp(playerToRename); const originalPlayer = players[0]; const originalName = originalPlayer.name; appState.game.cycles[0].addWrongBuzz({ player: originalPlayer, points: -5, position: 10, }, 0, GameFormats.UndefinedGameFormat); appState.game.cycles[1].addCorrectBuzz({ player: originalPlayer, points: 15, position: 11, }, 0, GameFormats.UndefinedGameFormat, 0, 3); appState.game.cycles[2].addPlayerLeaves(originalPlayer); RenamePlayerDialogController.changeNewName(name); RenamePlayerDialogController.renamePlayer(); // Verify - dialog hidden, player is in game, add player event in cycle chai_1.expect(appState.uiState.dialogState.renamePlayerDialog).to.be.undefined; const newPlayer = appState.game.players.find((player) => player.name === name && player.teamName === defaultTeamNames[0]); if (newPlayer == undefined) { chai_1.assert.fail(`Couldn't find new player in players: ${JSON.stringify(appState.game.players)}`); } const oldPlayer = appState.game.players.find((player) => player.name === originalName && player.teamName === defaultTeamNames[0]); chai_1.expect(oldPlayer).to.be.undefined; const wrongBuzzes = appState.game.cycles[0].wrongBuzzes; if (wrongBuzzes === undefined) { chai_1.assert.fail("Expected wrongBuzzes event in the first cycle"); } chai_1.expect(wrongBuzzes.length).to.equal(1); chai_1.expect(wrongBuzzes[0].marker.player.name).to.equal(name); chai_1.expect(wrongBuzzes[0].marker.player.teamName).to.equal(originalPlayer.teamName); const correctBuzz = appState.game.cycles[1].correctBuzz; if (correctBuzz === undefined) { chai_1.assert.fail("Expected correctBuzz event in the second cycle"); } chai_1.expect(correctBuzz.marker.player.name).to.equal(name); chai_1.expect(correctBuzz.marker.player.teamName).to.equal(originalPlayer.teamName); const thirdCycle = appState.game.cycles[2]; const playerLeaves = thirdCycle.playerLeaves; if (playerLeaves === undefined) { chai_1.assert.fail("Expected playerLeaves event in the third cycle"); } chai_1.expect(playerLeaves.length).to.equal(1); chai_1.expect(playerLeaves[0].outPlayer.name).to.equal(name); chai_1.expect(playerLeaves[0].outPlayer.teamName).to.equal(originalPlayer.teamName); } it("renamePlayer succeeds (same player)", () => { renamePlayerSucceeds(false); }); it("renamePlayer succeeds (copy of player)", () => { renamePlayerSucceeds(true); }); it("renamePlayer succeeds for join and sub", () => { const name = "Arthur"; const gameState = new GameState_1.GameState(); gameState.loadPacket(defaultPacket); const players = createDefaultExistingPlayers(); gameState.addNewPlayers(players); AppState_1.AppState.resetInstance(); const appState = AppState_1.AppState.instance; appState.game = gameState; const originalPlayer = new TeamState_1.Player("Arty", defaultTeamNames[0], false); gameState.addNewPlayer(originalPlayer); gameState.cycles[1].addPlayerJoins(originalPlayer); gameState.cycles[2].addSwapSubstitution(players[players.length - 1], originalPlayer); appState.uiState.dialogState.showRenamePlayerDialog(originalPlayer); RenamePlayerDialogController.changeNewName(name); RenamePlayerDialogController.renamePlayer(); chai_1.expect(appState.uiState.dialogState.renamePlayerDialog).to.be.undefined; const playerJoins = gameState.cycles[1].playerJoins; if (playerJoins === undefined) { chai_1.assert.fail("Expected sub event in the second cycle"); } chai_1.expect(playerJoins.length).to.equal(1); chai_1.expect(playerJoins[0].inPlayer.name).to.equal(name); chai_1.expect(playerJoins[0].inPlayer.teamName).to.equal(originalPlayer.teamName); const subs = gameState.cycles[2].subs; if (subs === undefined) { chai_1.assert.fail("Expected sub event in the third cycle"); } chai_1.expect(subs.length).to.equal(1); chai_1.expect(subs[0].outPlayer.name).to.equal(name); chai_1.expect(subs[0].outPlayer.teamName).to.equal(originalPlayer.teamName); }); it("renamePlayer fails (empty name)", () => { const { appState } = initializeApp(); RenamePlayerDialogController.changeNewName(" "); RenamePlayerDialogController.renamePlayer(); const state = getRenamePlayerDialogState(appState); chai_1.expect(state.errorMessage).to.not.be.undefined; const newPlayer = appState.game.players.find((player) => player.name === " " && player.teamName === defaultTeamNames[0]); chai_1.expect(newPlayer).to.be.undefined; }); }); }); //# sourceMappingURL=RenamePlayerDialogControllerTests.js.map