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Quiz Bowl Reader using TypeScript, React, and MobX

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import { PacketState, Bonus, Tossup } from "./PacketState"; import { IPlayer, Player } from "./TeamState"; import { Cycle } from "./Cycle"; import { ITossupAnswerEvent } from "./Events"; import { IGameFormat } from "./IGameFormat"; export declare class GameState { packet: PacketState; players: Player[]; cycles: Cycle[]; gameFormat: IGameFormat; hasUpdates: boolean; lastUpdate: Date | undefined; constructor(); get isLoaded(): boolean; get teamNames(): string[]; get finalScore(): number[]; get playableCycles(): Cycle[]; get scores(): number[][]; get protestsMatter(): boolean; private get protestSwings(); private static updateTeamNameIfNeeded; addInactivePlayer(player: Player, cycleIndex: number): void; addNewPlayer(player: Player): void; addNewPlayers(players: Player[]): void; clear(): void; getActivePlayers(teamName: string, cycleIndex: number): Set<Player>; getPlayers(teamName: string): Player[]; getBonus(cycleIndex: number): Bonus | undefined; getBonusIndex(cycleIndex: number): number; getBuzzValue(buzz: ITossupAnswerEvent): number; getTossup(cycleIndex: number): Tossup | undefined; getTossupIndex(cycleIndex: number): number; loadPacket(packet: PacketState): void; markUpdateNeeded(): void; markUpdateComplete(): void; removeNewPlayer(player: IPlayer): void; setCycles(cycles: Cycle[]): void; setGameFormat(gameFormat: IGameFormat): void; setPlayers(players: Player[]): void; tryUpdatePlayerName(playerTeam: string, oldPlayerName: string, newPlayerName: string): boolean; tryUpdateTeamName(oldTeamName: string, newTeamName: string): boolean; private getScoreChangeFromCycle; }