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Quiz Bowl Reader using TypeScript, React, and MobX

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.CustomizeGameFormatState = void 0; const mobx_1 = require("mobx"); require("./IGameFormat"); class CustomizeGameFormatState { constructor(existingGameFormat) { Object.defineProperty(this, "gameFormat", { enumerable: true, configurable: true, writable: true, value: void 0 }); // Based on the UI, we have to store powerMarkers/powerValues separately. This is a bit of a leaky abstraction // (state shouldn't know about the view), which we should try to fix Object.defineProperty(this, "powerMarkers", { enumerable: true, configurable: true, writable: true, value: void 0 }); Object.defineProperty(this, "powerValues", { enumerable: true, configurable: true, writable: true, value: void 0 }); Object.defineProperty(this, "pronunicationGuideMarkers", { enumerable: true, configurable: true, writable: true, value: void 0 }); Object.defineProperty(this, "powerMarkerErrorMessage", { enumerable: true, configurable: true, writable: true, value: void 0 }); Object.defineProperty(this, "powerValuesErrorMessage", { enumerable: true, configurable: true, writable: true, value: void 0 }); Object.defineProperty(this, "pronunciationGuideMarkersErrorMessage", { enumerable: true, configurable: true, writable: true, value: void 0 }); mobx_1.makeAutoObservable(this); this.gameFormat = Object.assign({}, existingGameFormat); this.powerMarkers = this.gameFormat.powers.map((power) => power.marker); this.powerMarkerErrorMessage = undefined; this.powerValues = this.gameFormat.powers.map((power) => power.points).join(","); this.powerValuesErrorMessage = undefined; this.pronunicationGuideMarkers = this.gameFormat.pronunciationGuideMarkers; this.pronunciationGuideMarkersErrorMessage = undefined; } clearPowerErrorMessages() { this.powerMarkerErrorMessage = undefined; this.powerValuesErrorMessage = undefined; } clearPronunciationGuideMarkersErrorMessage() { this.pronunciationGuideMarkersErrorMessage = undefined; } setPowerMarkers(powerMarkers) { // Clear the error message if we have a new value this.powerMarkers = powerMarkers; this.powerMarkerErrorMessage = undefined; } setPowerMarkerErrorMessage(message) { this.powerMarkerErrorMessage = message; } setPowerValues(powerValues) { // Clear the error message if we have a new value this.powerValues = powerValues; this.powerValuesErrorMessage = undefined; } setPowerValuesErrorMessage(message) { this.powerValuesErrorMessage = message; } setPronunciationGuideMarkers(pronunciationGuideMarkers) { this.pronunicationGuideMarkers = pronunciationGuideMarkers; this.clearPronunciationGuideMarkersErrorMessage(); } setPronunciationGuideMarkersErrorMessage(message) { this.pronunciationGuideMarkersErrorMessage = message; } updateGameFormat(gameFormatUpdate) { this.gameFormat = Object.assign(Object.assign({}, this.gameFormat), gameFormatUpdate); if (gameFormatUpdate.powers != undefined) { this.setPowerValues(this.gameFormat.powers.map((power) => power.points).join(",")); this.setPowerMarkers(this.gameFormat.powers.map((power) => power.marker)); } if (gameFormatUpdate.pronunciationGuideMarkers != undefined) { this.pronunciationGuideMarkersErrorMessage = undefined; this.pronunicationGuideMarkers = this.gameFormat.pronunciationGuideMarkers; } } } exports.CustomizeGameFormatState = CustomizeGameFormatState; //# sourceMappingURL=CustomizeGameFormatDialogState.js.map