modaq
Version:
Quiz Bowl Reader using TypeScript, React, and MobX
150 lines • 7.41 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.PacketLoader = void 0;
const jsx_runtime_1 = require("react/jsx-runtime");
const react_1 = __importDefault(require("react"));
const mobx_react_lite_1 = require("mobx-react-lite");
const PacketLoaderController = __importStar(require("../components/PacketLoaderController"));
require("../state/UIState");
require("../state/PacketState");
require("../state/AppState");
require("../state/IPacket");
const FilePickerWithStatus_1 = require("./FilePickerWithStatus");
const react_2 = require("@fluentui/react");
exports.PacketLoader = mobx_react_lite_1.observer(function PacketLoader(props) {
var _a, _b, _c;
const onLoadHandler = react_1.default.useCallback((ev) => onLoad(ev, props), [props]);
const uploadHandler = react_1.default.useCallback((event, file) => {
onChange(props, file, onLoadHandler, event);
}, [props, onLoadHandler]);
if (props.appState.uiState.yappServiceUrl == undefined) {
return null;
}
const warnings = ((_b = (_a = props.appState.uiState.packetParseStatus) === null || _a === void 0 ? void 0 : _a.warnings) !== null && _b !== void 0 ? _b : []).map((warning) => (jsx_runtime_1.jsx(react_2.StackItem, { children: jsx_runtime_1.jsxs(react_2.Label, { children: ["Warning: ", warning] }, void 0) }, warning)));
return (jsx_runtime_1.jsx("div", { children: jsx_runtime_1.jsxs(react_2.Stack, { children: [jsx_runtime_1.jsx(react_2.StackItem, { children: jsx_runtime_1.jsx(FilePickerWithStatus_1.FilePickerWithStatus, { accept: "application/json,application/vnd.openxmlformats-officedocument.wordprocessingml.document", buttonText: "Load...", label: "Packet", required: true, status: (_c = props.appState.uiState.packetParseStatus) === null || _c === void 0 ? void 0 : _c.status, onChange: uploadHandler }, void 0) }, void 0), warnings] }, void 0) }, void 0));
});
function onChange(props, file, onLoadHandler, event) {
event.preventDefault();
props.appState.uiState.clearPacketStatus();
const fileReader = new FileReader();
fileReader.onload = onLoadHandler;
// docx files should be read as a binary, while json should be read as text
props.appState.uiState.setPacketFilename(file.name);
if (file.type === "application/json" || file.type === "text/plain") {
fileReader.readAsText(file);
}
else {
fileReader.readAsArrayBuffer(file);
}
}
function onLoad(ev, props) {
// TODO: This should appear in the UI. Maybe set something in UIState.
if (ev.target == undefined || ev.target.result == undefined) {
props.appState.uiState.setPacketStatus({ isError: true, status: "Error loading packet: no file uploaded." });
throw "Error loading packet: no file uploaded.";
}
// JSON is returned as a string, docx as a binary
if (typeof ev.target.result === "string") {
loadJsonPacket(props, ev.target.result);
return;
}
loadDocxPacket(props, ev.target.result);
}
function loadDocxPacket(props, docxBinary) {
return __awaiter(this, void 0, void 0, function* () {
if (props.appState.uiState.yappServiceUrl == undefined) {
return;
}
const requestInfo = {
method: "POST",
body: docxBinary,
mode: "cors",
};
props.appState.uiState.setPacketStatus({ isError: false, status: "Contacting parsing service..." });
try {
const response = yield fetch(props.appState.uiState.yappServiceUrl, requestInfo);
if (!response.ok) {
let errorMessage = "";
if (response.status == 400) {
const errorMessageMap = yield response.json();
// TODO: This will now send an array of error messages. We should record all of them, and have them appear
// line by line. Or, alternatively, fetch the top 3/4 and say how many others there are.
errorMessage = errorMessageMap.errorMessages.join("\r\n");
}
props.appState.uiState.setPacketStatus({
isError: true,
status: `Error loading packet: Parsing service returned an error (${response.status}). Message: ${errorMessage}`,
});
return;
}
const responseJson = yield response.text();
loadJsonPacket(props, responseJson);
}
catch (e) {
const error = e;
props.appState.uiState.setPacketStatus({
isError: true,
status: "Error loading packet: request to parsing service failed. Error: " + error.message,
});
console.warn(e);
}
});
}
function loadJsonPacket(props, json) {
const uiState = props.appState.uiState;
uiState.setPacketStatus({
isError: false,
status: "Loading packet...",
});
let parsedPacket;
try {
parsedPacket = JSON.parse(json);
}
catch (e) {
uiState.setPacketStatus({
isError: true,
status: `Error loading packet: packet is in an invalid format. Error: '${e.message}'`,
});
return;
}
const existingPacketName = props.updateFilename
? uiState.packetFilename
: props.appState.game.packet.name;
const packet = PacketLoaderController.loadPacket(parsedPacket, existingPacketName);
if (packet == undefined) {
return;
}
props.onLoad(packet);
}
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