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mockttp

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Mock HTTP server for testing HTTP clients and stubbing webservices

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import * as _ from 'lodash'; import now = require("performance-now"); import * as os from 'os'; import * as net from 'net'; import * as tls from 'tls'; import * as http2 from 'http2'; import { isNode } from './util'; import { OngoingRequest, RawPassthroughEvent, TlsConnectionEvent } from '../types'; import { SocketTimingInfo, InitialRemoteAddress, InitialRemotePort, TlsMetadata, SocketMetadata } from './socket-extensions'; import { getSocketMetadataTags } from './socket-metadata'; import { normalizeIP } from './ip-utils'; // Test if a local port for a given interface (IPv4/6) is currently in use export async function isLocalPortActive(interfaceIp: '::1' | '127.0.0.1', port: number) { if (interfaceIp === '::1' && !isLocalIPv6Available) return false; return new Promise((resolve) => { const server = net.createServer(); server.listen({ host: interfaceIp, port, ipv6Only: interfaceIp === '::1' }); server.once('listening', () => { resolve(false); server.close(() => {}); }); server.once('error', (e) => { resolve(true); }); }); } // This file imported in browsers etc as it's used in handlers, but none of these methods are used // directly. It is useful though to guard sections that immediately perform actions: export const isLocalIPv6Available = isNode ? _.some(os.networkInterfaces(), (addresses) => _.some(addresses, a => a.address === '::1') ) : true; // Check whether an incoming socket is the other end of one of our outgoing sockets: export const isSocketLoop = (outgoingSockets: net.Socket[] | Set<net.Socket>, incomingSocket: net.Socket) => // We effectively just compare the address & port: if they match, we've almost certainly got a loop. // I don't think it's generally possible to see the same ip on different interfaces from one process (you need // ip-netns network namespaces), but if it is, then there's a tiny chance of false positives here. If we have ip X, // and on another interface somebody else has ip X, and they send a request with the same incoming port as an // outgoing request we have on the other interface, we'll assume it's a loop. Extremely unlikely imo. _.some([...outgoingSockets], (outgoingSocket) => { if (!outgoingSocket.localAddress || !outgoingSocket.localPort) { // It's possible for sockets in outgoingSockets to be closed, in which case these properties // will be undefined. If so, we know they're not relevant to loops, so skip entirely. return false; } else { return normalizeIP(outgoingSocket.localAddress) === normalizeIP(incomingSocket.remoteAddress) && outgoingSocket.localPort === incomingSocket.remotePort; } }); export function getParentSocket(socket: net.Socket) { return socket._parent || // TLS wrapper socket.stream || // SocketWrapper (socket as any)._handle?._parentWrap?.stream; // HTTP/2 CONNECT'd TLS wrapper } const isSocketResetSupported = isNode ? !!net.Socket.prototype.resetAndDestroy : false; // Avoid errors in browsers export const requireSocketResetSupport = () => { if (!isSocketResetSupported) { throw new Error( 'Connection reset is only supported in Node v16.17+, v18.3.0+, or later' ); } }; const isHttp2Stream = (maybeStream: any): maybeStream is http2.Http2ServerRequest => 'httpVersion' in maybeStream && maybeStream.httpVersion?.startsWith('2'); /** * Reset the socket where possible, or at least destroy it where that's not possible. * * This has a few cases for different layers of socket & tunneling, designed to * simulate a real connection reset as closely as possible. That means, in general, * we unwrap the connection as far as possible whilst still only affecting a single * request. * * In practice, we unwrap HTTP/1 & TLS back as far as we can, until we hit either an * HTTP/2 stream or a raw TCP connection. We then either send a RST_FRAME or a TCP RST * to kill that connection. */ export function resetOrDestroy(requestOrSocket: | net.Socket | OngoingRequest & { socket?: net.Socket } | http2.Http2ServerRequest ) { let primarySocket: net.Socket | http2.Http2Stream = (isHttp2Stream(requestOrSocket) && requestOrSocket.stream) ? requestOrSocket.stream : ('socket' in requestOrSocket && requestOrSocket.socket) ? requestOrSocket.socket : requestOrSocket as net.Socket; let socket = primarySocket; while (socket instanceof tls.TLSSocket) { const parent = getParentSocket(socket); if (!parent) break; // Not clear why, but it seems in some cases we run out of parents here socket = parent; } if ('rstCode' in socket) { // It's an HTTP/2 stream instance - let's kill it here. // If it's the innermost stream, i.e. this is the stream of the request we're // resetting, then we want to send an internal error. If it's a tunneling // stream, then we want to send a CONNECT error: const isOuterSocket = socket === (requestOrSocket as any).stream; const errorCode = isOuterSocket ? http2.constants.NGHTTP2_INTERNAL_ERROR : http2.constants.NGHTTP2_CONNECT_ERROR; const h2Stream = socket as http2.ServerHttp2Stream; h2Stream.close(errorCode); } else { // Must be a net.Socket then, so we let's reset it for real: if (isSocketResetSupported) { try { socket.resetAndDestroy!(); } catch (error) { // This could fail in funky ways if the socket is not just the right kind // of socket. We should still fail in that case, but it's useful to log // some extra data first beforehand, so we can fix this if it ever happens: console.warn(`Failed to reset on socket of type ${ socket.constructor.name } with parent of type ${getParentSocket(socket as any)?.constructor.name}`); throw error; } } else { socket.destroy(); } } // Explicitly mark the top-level socket as destroyed too. This isn't always required, but // is good for backwards compat (<v20) as it fixes some issues where the 'destroyed' // states can end up out of sync in older Node versions. primarySocket.destroy(); }; export function buildRawSocketEventData( socket: net.Socket ): Omit<RawPassthroughEvent, 'id' | 'destination'> { const timingInfo = socket[SocketTimingInfo] || socket._parent?.[SocketTimingInfo] || buildSocketTimingInfo(); return { remoteIpAddress: socket.remoteAddress || // Normal case socket._parent?.remoteAddress || // Pre-certCB TLS error, e.g. timeout socket[InitialRemoteAddress]!, // Post-certcb, recorded by monkeypatch remotePort: socket.remotePort || socket._parent?.remotePort || socket[InitialRemotePort]!, tags: getSocketMetadataTags(socket[SocketMetadata]), timingEvents: { startTime: timingInfo.initialSocket, connectTimestamp: timingInfo.initialSocketTimestamp, tunnelTimestamp: timingInfo.tunnelSetupTimestamp } }; } export function buildTlsSocketEventData( socket: net.Socket & Partial<tls.TLSSocket> ): Omit<RawPassthroughEvent, 'id' | 'destination'> & TlsConnectionEvent { const rawSocketData = buildRawSocketEventData(socket) as Partial<TlsConnectionEvent>; const timingInfo = socket[SocketTimingInfo] || socket._parent?.[SocketTimingInfo] || buildSocketTimingInfo(); rawSocketData.timingEvents!.handshakeTimestamp = timingInfo.tlsConnectedTimestamp; // Attached in passThroughMatchingTls TLS sniffing logic in http-combo-server: rawSocketData.tlsMetadata = socket[TlsMetadata] || socket._parent?.[TlsMetadata] || {}; return rawSocketData as any; } export function buildSocketTimingInfo(): Required<net.Socket>[typeof SocketTimingInfo] { return { initialSocket: Date.now(), initialSocketTimestamp: now() }; }