mobx-bonsai
Version:
A fast lightweight alternative to MobX-State-Tree + Y.js two-way binding
107 lines (87 loc) • 3.31 kB
text/typescript
import { remove, set } from "mobx"
import { failure } from "../error/failure"
import { isArray, isMap, isPrimitive, isSet } from "../plainTypes/checks"
import { getNodeTypeAndKey } from "./nodeTypeKey/nodeType"
function setIfDifferent(target: any, key: PropertyKey, value: unknown) {
if (target[key] !== value || !(key in target)) {
set(target, key, value)
}
}
export function reconcileData<T>(oldValue: any, newValue: T, reconciliationRoot: object): T {
if (oldValue === newValue) {
// same value, no need to reconcile
return oldValue
}
if (isPrimitive(newValue) || isPrimitive(oldValue)) {
// one of them a primitive and the other is not, no reconciliation possible
return newValue
}
// both an object or array, with oldValue being a node
const oldIsArray = isArray(oldValue)
const newIsArray = isArray(newValue)
if (oldIsArray !== newIsArray) {
// different types, no reconciliation possible
return newValue
}
if (newIsArray) {
// both arrays
const oldArray = oldValue as any[]
const newArray = newValue as any[]
// remove excess items
if (oldArray.length > newArray.length) {
oldArray.splice(newArray.length, oldArray.length - newArray.length)
}
// reconcile present items
for (let i = 0; i < oldArray.length; i++) {
const oldV = oldArray[i]
const newV = reconcileData(oldV, newArray[i], reconciliationRoot)
setIfDifferent(oldArray, i, newV)
}
// add excess items
for (let i = oldArray.length; i < newArray.length; i++) {
oldArray.push(reconcileData(undefined, newArray[i], reconciliationRoot))
}
return oldArray as T
} else if (isMap(newValue)) {
throw failure("a value must not contain maps")
} else if (isSet(newValue)) {
throw failure("a value must not contain sets")
} else {
// both objects
const oldObject = oldValue as any
const newObject = newValue as any
// nodes of a different type or key shouldn't be reconciled
const newNodeTypeAndKey = getNodeTypeAndKey(newObject)
const oldNodeTypeAndKey = getNodeTypeAndKey(oldObject)
if (
newNodeTypeAndKey.type !== oldNodeTypeAndKey.type ||
newNodeTypeAndKey.key !== oldNodeTypeAndKey.key
) {
return newValue
}
// frozen nodes should not be reconciled (unless they are the same ref, which is covered by the first check)
if (newNodeTypeAndKey.type?.isFrozen || oldNodeTypeAndKey.type?.isFrozen) {
return newValue
}
// remove excess props
const oldObjectKeys = Object.keys(oldObject)
const oldObjectKeysLen = oldObjectKeys.length
for (let i = 0; i < oldObjectKeysLen; i++) {
const k = oldObjectKeys[i]
if (!(k in newObject)) {
remove(oldObject, k)
}
}
// reconcile the rest
const newObjectKeys = Object.keys(newObject)
const newObjectKeysLen = newObjectKeys.length
for (let i = 0; i < newObjectKeysLen; i++) {
const k = newObjectKeys[i]
const v = newObject[k]
const oldV = oldObject[k]
const newV = reconcileData(oldV, v, reconciliationRoot)
setIfDifferent(oldObject, k, newV)
}
return oldObject as T
}
}