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minmax-wt-alpha-beta-pruning

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A generic minmax algorithm engine (with alpha-beta pruning) that can work with any game supplied by the user

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'use strict'; // The rationale behind using this idiom is described in: // http://stackoverflow.com/a/36628148/274677 // /* not needed in this project: if (!global._babelPolyfill) // https://github.com/s-panferov/awesome-typescript-loader/issues/121 require('babel-polyfill'); */ // The above is important as Babel only transforms syntax (e.g. arrow functions) // so you need this in order to support new globals or (in my experience) well-known Symbols, e.g. the following: // // console.log(Object[Symbol.hasInstance]); // // ... will print 'undefined' without the the babel-polyfill being required. /* Guide to naming conventions used ------------------------------- GTP : Generic Type Parameter {T/I}SomeType : Interface or Type (respectively) for class or object structural (not nominal) typing SomeFunctionFT : Function Type */ //# sourceMappingURL=minmax-interface.js.map