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minmax-wt-alpha-beta-pruning

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A generic minmax algorithm engine (with alpha-beta pruning) that can work with any game supplied by the user

4 lines (3 loc) 134 B
declare type F = () => any; declare type F1 = (a1: any, a2: string, a3: string, a4: any) => null; declare type F2 = (a: any) => any;